feat(game): retain load progress milestones
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@@ -1126,6 +1126,12 @@ termination. It does not preserve the simultaneous TEXM count, so it neither
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identifies a slow individual material nor attributes time to MAT0 parsing; the
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next profiler revision needs one cumulative snapshot of all classes.
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`fparkan-game --load-progress` now initializes its file with `Starting` and
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appends each later mission-load event instead of replacing the prior line. A
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bounded probe can therefore retain both MAT0 and TEXM request milestones even
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when a later event is last. The behavior is diagnostic persistence only: it
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does not alter graph traversal, resource validation, or rendering.
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Mission loading now raises the decoded-payload cache entry budget from 64 to
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256 while retaining its 64 MiB byte budget. This avoids premature entry-count
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eviction during resource-rich loads without making memory unbounded. The same
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