feat(render): preserve original mesh batch draws
This commit is contained in:
@@ -1,6 +1,6 @@
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//! Format-to-GPU geometry bridge for the initial static asset renderer.
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use crate::{VulkanStaticMesh, VulkanStaticVertex};
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use crate::{VulkanStaticDrawRange, VulkanStaticMesh, VulkanStaticVertex};
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use fparkan_msh::ModelAsset;
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/// Error returned when a validated MSH cannot enter the current static GPU path.
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@@ -45,7 +45,10 @@ pub fn project_msh_to_static_mesh(
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model: &ModelAsset,
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) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
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let mut indices = Vec::new();
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let mut draw_ranges = Vec::with_capacity(model.batches.len());
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for batch in &model.batches {
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let first_index =
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u32::try_from(indices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
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let start = usize::try_from(batch.index_start)
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.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
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let end = start
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@@ -62,6 +65,10 @@ pub fn project_msh_to_static_mesh(
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
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indices.push(u16::try_from(index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?);
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}
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draw_ranges.push(VulkanStaticDrawRange {
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first_index,
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index_count: u32::from(batch.index_count),
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});
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}
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if indices.is_empty() {
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return Err(VulkanAssetMeshError::EmptyGeometry);
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@@ -114,7 +121,11 @@ pub fn project_msh_to_static_mesh(
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})
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.collect();
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Ok(VulkanStaticMesh { vertices, indices })
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Ok(VulkanStaticMesh {
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vertices,
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indices,
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draw_ranges,
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})
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}
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#[cfg(test)]
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@@ -165,6 +176,13 @@ mod tests {
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.expect("representable MSH");
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assert_eq!(mesh.indices, vec![1, 2, 3]);
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assert_eq!(
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mesh.draw_ranges,
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vec![VulkanStaticDrawRange {
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first_index: 0,
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index_count: 3,
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}]
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);
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assert_eq!(mesh.vertices[1].position, [-0.8, -0.8]);
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assert_eq!(mesh.vertices[2].position, [0.8, -0.8]);
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assert_eq!(mesh.vertices[3].position, [-0.8, 0.8]);
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@@ -65,8 +65,8 @@ pub use self::runtime::{
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pub use self::smoke_types::{
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VulkanSmokeBootstrapProgress, VulkanSmokeBootstrapSnapshot, VulkanSmokeFrameOutcome,
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VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanSmokeRendererError,
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VulkanSmokeRendererReport, VulkanSmokeShutdownReport, VulkanStaticMesh, VulkanStaticTexture,
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VulkanStaticVertex, VulkanValidationReport,
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VulkanSmokeRendererReport, VulkanSmokeShutdownReport, VulkanStaticDrawRange, VulkanStaticMesh,
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VulkanStaticTexture, VulkanStaticVertex, VulkanValidationReport,
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};
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#[cfg(test)]
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use self::surface::extension_name;
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@@ -211,7 +211,7 @@ impl VulkanSmokeRenderer {
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vertex_buffer: Some(vertex_buffer),
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index_buffer: Some(index_buffer),
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texture,
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index_count: u32::try_from(create_info.mesh.indices.len()).unwrap_or(u32::MAX),
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draw_ranges: create_info.mesh.draw_ranges.clone(),
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frame_sync: Vec::new(),
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images_in_flight: Vec::new(),
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current_frame: 0,
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@@ -640,9 +640,16 @@ impl VulkanSmokeRenderer {
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0,
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vk::IndexType::UINT16,
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);
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device
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.device()
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.cmd_draw_indexed(command_buffer, self.index_count, 1, 0, 0, 0);
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for range in &self.draw_ranges {
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device.device().cmd_draw_indexed(
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command_buffer,
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range.index_count,
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1,
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range.first_index,
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0,
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0,
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);
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}
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device.device().cmd_end_render_pass(command_buffer);
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}
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@@ -53,6 +53,17 @@ pub struct VulkanStaticMesh {
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pub vertices: Vec<VulkanStaticVertex>,
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/// Triangle-list indices into [`Self::vertices`].
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pub indices: Vec<u16>,
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/// Source-preserving triangle draw ranges in [`Self::indices`].
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pub draw_ranges: Vec<VulkanStaticDrawRange>,
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}
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/// One indexed triangle-list draw retained from an original mesh batch.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct VulkanStaticDrawRange {
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/// First index in the shared index buffer.
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pub first_index: u32,
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/// Number of indices in this draw.
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pub index_count: u32,
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}
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/// Decoded RGBA8 image accepted by the initial Vulkan texture upload path.
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@@ -110,6 +121,10 @@ impl VulkanStaticMesh {
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},
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],
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indices: vec![0, 1, 2],
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draw_ranges: vec![VulkanStaticDrawRange {
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first_index: 0,
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index_count: 3,
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}],
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}
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}
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@@ -120,6 +135,24 @@ impl VulkanStaticMesh {
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if self.indices.is_empty() || !self.indices.len().is_multiple_of(3) {
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return Err("static mesh indices must contain complete triangles");
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}
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if self.draw_ranges.is_empty() {
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return Err("static mesh has no draw ranges");
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}
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let mut expected_first = 0_u32;
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for range in &self.draw_ranges {
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if range.first_index != expected_first
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|| range.index_count == 0
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|| !range.index_count.is_multiple_of(3)
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{
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return Err("static mesh draw ranges must be contiguous complete triangles");
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}
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expected_first = expected_first
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.checked_add(range.index_count)
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.ok_or("static mesh draw range exceeds index count")?;
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}
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if usize::try_from(expected_first).ok() != Some(self.indices.len()) {
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return Err("static mesh draw ranges must cover all indices");
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}
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if self
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.indices
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.iter()
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@@ -148,14 +181,20 @@ mod static_mesh_tests {
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let no_vertices = VulkanStaticMesh {
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vertices: Vec::new(),
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indices: vec![0, 1, 2],
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draw_ranges: VulkanStaticMesh::smoke_triangle().draw_ranges,
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};
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let incomplete_triangle = VulkanStaticMesh {
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vertices: VulkanStaticMesh::smoke_triangle().vertices,
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indices: vec![0, 1],
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draw_ranges: vec![VulkanStaticDrawRange {
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first_index: 0,
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index_count: 2,
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}],
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};
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let out_of_range_index = VulkanStaticMesh {
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vertices: VulkanStaticMesh::smoke_triangle().vertices,
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indices: vec![0, 1, 3],
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draw_ranges: VulkanStaticMesh::smoke_triangle().draw_ranges,
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};
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assert_eq!(no_vertices.validate(), Err("static mesh has no vertices"));
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@@ -383,7 +422,7 @@ pub struct VulkanSmokeRenderer {
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pub(super) vertex_buffer: Option<VulkanAllocatedBuffer>,
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pub(super) index_buffer: Option<VulkanAllocatedBuffer>,
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pub(super) texture: Option<VulkanAllocatedImage>,
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pub(super) index_count: u32,
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pub(super) draw_ranges: Vec<VulkanStaticDrawRange>,
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pub(super) frame_sync: Vec<VulkanFrameSync>,
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pub(super) images_in_flight: Vec<vk::Fence>,
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pub(super) current_frame: usize,
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@@ -592,6 +592,7 @@ impl SmokeApp {
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mesh_name: self.options.mesh_input.name(),
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mesh_vertex_count: self.mesh.vertices.len(),
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mesh_index_count: self.mesh.indices.len(),
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mesh_draw_count: self.mesh.draw_ranges.len(),
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texture_source: self
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.options
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.texture_input
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@@ -823,6 +824,7 @@ fn render_timeout_failure_report(
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mesh_name: options.mesh_input.name(),
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mesh_vertex_count: 0,
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mesh_index_count: 0,
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mesh_draw_count: 0,
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texture_source: options
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.texture_input
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.as_ref()
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@@ -1065,6 +1067,7 @@ struct SmokeReport<'a> {
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mesh_name: &'a str,
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mesh_vertex_count: usize,
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mesh_index_count: usize,
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mesh_draw_count: usize,
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texture_source: &'a str,
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texture_archive: &'a str,
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texture_name: &'a str,
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@@ -1524,6 +1527,7 @@ mod tests {
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mesh_name: "MTCHECK.MSH",
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mesh_vertex_count: 128,
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mesh_index_count: 252,
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mesh_draw_count: 1,
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texture_source: "original-texm",
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texture_archive: "Textures.lib",
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texture_name: "DEFAULT.0",
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@@ -1554,6 +1558,7 @@ mod tests {
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assert!(json.contains("\"vulkan_device_name\": \"Windows test GPU\""));
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assert!(json.contains("\"runner_architecture\": \"x86_64\""));
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assert!(json.contains("\"mesh_source\": \"original-msh\""));
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assert!(json.contains("\"mesh_draw_count\": 1"));
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assert!(json.contains("\"texture_source\": \"original-texm\""));
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}
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@@ -29,7 +29,7 @@
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## Current repository status
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- Реальный Vulkan в репозитории имеет smoke triangle path и узкий static asset bridge. Помимо direct TEXM input, `fparkan-vulkan-smoke --model-root <GOG_ROOT> --model-archive fortif.rlb --model-name FR_L_MTP.msh --wear-root <GOG_ROOT> --wear-archive fortif.rlb --wear-name FR_L_MTP.WEA --material-index 0` проходит `WEAR → MAT0 → Textures.lib`, выбирает `MTP_01.0`, выполняет real indexed draw и загружает selected TEXM mip-0 в device-local image. Image переходит в sampling layout, записывается в `set=0,binding=0` combined image sampler и sampled fragment shader-ом. `Res5` UV0 декодируется как signed fixed point `int16 / 1024.0`; XZ-planar UV остаётся только fallback для модели без optional stream. Это один explicit material selector, не полный per-batch/phase/lightmap/terrain или gameplay renderer.
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- Реальный Vulkan в репозитории имеет smoke triangle path и узкий static asset bridge. Помимо direct TEXM input, `fparkan-vulkan-smoke --model-root <GOG_ROOT> --model-archive fortif.rlb --model-name FR_L_MTP.msh --wear-root <GOG_ROOT> --wear-archive fortif.rlb --wear-name FR_L_MTP.WEA --material-index 0` проходит `WEAR → MAT0 → Textures.lib`, выбирает `MTP_01.0`, сохраняет 237 исходных MSH batch ranges и выпускает 237 indexed Vulkan draws, затем загружает selected TEXM mip-0 в device-local image. Image переходит в sampling layout, записывается в `set=0,binding=0` combined image sampler и sampled fragment shader-ом. `Res5` UV0 декодируется как signed fixed point `int16 / 1024.0`; XZ-planar UV остаётся только fallback для модели без optional stream. Все 237 draws пока используют один explicitly selected material, а не полный per-batch/phase/lightmap/terrain или gameplay renderer.
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- `apps/fparkan-game` сейчас выдает `render-planning` JSON report поверх
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synthetic window descriptor и `VulkanPlanningBackend`.
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- `apps/fparkan-viewer` сейчас inspection-only CLI и не открывает live Vulkan
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@@ -298,7 +298,7 @@ S3-VK-MESH-UPLOAD-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --
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S3-VK-TEXM-UPLOAD-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-mtcheck-texm-upload.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive system.rlb --model-name MTCHECK.MSH --texture-root <GOG_ROOT> --texture-archive Textures.lib --texture-name DEFAULT.0; original TEXM 16x16 decoded RGBA8, staged into device-local image and transitioned to SHADER_READ_ONLY_OPTIMAL
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S3-VK-DESCRIPTOR-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-texm-sampled.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive system.rlb --model-name MTCHECK.MSH --texture-root <GOG_ROOT> --texture-archive Textures.lib --texture-name DEFAULT.0; original TEXM is bound as set=0,binding=0 combined image sampler and sampled in fragment shader; validation_warning_count=0 and validation_error_count=0
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S3-VK-PIPELINE-001 blocked awaits Stage 3 graphics pipeline key and cache implementation
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S3-VK-DRAW-MODEL-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-fr-l-mtp-wear-mat0.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive fortif.rlb --model-name FR_L_MTP.msh --wear-root <GOG_ROOT> --wear-archive fortif.rlb --wear-name FR_L_MTP.WEA --material-index 0; live Win32 Vulkan indexed MSH draw with original WEAR→MAT0-selected MTP_01.0 TEXM
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S3-VK-DRAW-MODEL-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-fr-l-mtp-batches.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive fortif.rlb --model-name FR_L_MTP.msh --wear-root <GOG_ROOT> --wear-archive fortif.rlb --wear-name FR_L_MTP.WEA --material-index 0; live Win32 Vulkan issues 237 source-preserving indexed batch draws for original MSH with WEAR→MAT0-selected MTP_01.0 TEXM
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S3-VK-DRAW-TERRAIN-001 blocked awaits Stage 3 terrain Vulkan draw path
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S3-VK-PIXEL-CAPTURE-001 blocked awaits Stage 3 fixed-camera pixel capture approval flow
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S3-VK-VALIDATION-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-mtcheck-msh.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive system.rlb --model-name MTCHECK.MSH; validation_warning_count=0 and validation_error_count=0
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