fix(runtime): preserve native mission outcome guards
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Valentin Popov committed 2026-10-20 03:20:20 +04:00
1 parent 65f1298d93
commit dc8be18458
6 files changed
+524 -68

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+249 -49
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@@ -49,13 +49,26 @@ impl EngineServices {
}
}
/// Native mission mode used by the recovered host callback.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum MissionMode {
/// Native application mode 1, used by the selected `missions/single.*` path.
SingleMission,
/// Native application mode 3, selected by the main-menu idle timer.
AutoDemo,
}
/// Mission request.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct MissionRequest {
/// Mission key/path.
pub key: String,
/// Explicit host mode; this is not inferred from the mission path.
pub mode: MissionMode,
}
const INITIAL_SCRIPT_HOST_STATUS: u32 = 5;
/// Ordered mission property preserved for later runtime stages.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct MissionObjectProperty {
@@ -197,10 +210,11 @@ pub struct MissionScriptVarSetState {
pub values: Vec<VarSetDefault>,
}
/// Rust-side outcome selected by the recovered `Iron3D` host-callback mapper.
/// Rust-side outcome selected by the recovered `Iron3D` host callback.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum MissionScriptOutcome {
/// No outcome has been recorded in the Rust model.
/// No host callback outcome has been recorded; this does not mean that the
/// native `IGame` has entered its running state.
#[default]
Active,
/// Rust outcome corresponding to completion payload `1`.
@@ -218,7 +232,7 @@ pub enum MissionScriptHostEffect {
MissionCompleted,
/// The Rust outcome changed to failed.
MissionFailed,
/// The Rust outcome already held this target state.
/// The native status guard rejected a repeated callback without changing state.
NoChange,
}
@@ -357,6 +371,8 @@ struct LoadedMissionState {
script_varset: Option<MissionScriptVarSet>,
script_init_states: Vec<MissionScriptInitState>,
script_varset_states: Vec<MissionScriptVarSetState>,
script_host_mode: MissionMode,
script_host_status: u32,
script_outcome: MissionScriptOutcome,
}
@@ -899,6 +915,10 @@ fn load_mission_with_options(
script_varset: loaded_scripts.varset,
script_init_states: loaded_scripts.init_states,
script_varset_states: loaded_scripts.varset_states,
script_host_mode: request.mode,
// Fresh IGame construction seeds this field with 5; this is not the
// later status-4 transition performed after native game initialization.
script_host_status: INITIAL_SCRIPT_HOST_STATUS,
script_outcome: MissionScriptOutcome::Active,
});
Ok(summary)
@@ -997,8 +1017,9 @@ pub fn loaded_mission_script_varset_states(engine: &Engine) -> Option<&[MissionS
///
/// Unlike the loader-only resolver, operands are read from the selected
/// clan's instantiated varset cells. Dispatching the returned host callback
/// remains separate from this function; the Rust outcome mapper does not model
/// the native `IGame` guards or initial status word.
/// remains separate from this function. The runtime currently models the
/// callback's recovered mode and status guards, but not the full game startup
/// transition or frame/event execution that reaches it.
///
/// # Errors
///
@@ -1040,13 +1061,16 @@ pub fn loaded_mission_script_outcome(engine: &Engine) -> Option<MissionScriptOut
engine.loaded.as_ref().map(|state| state.script_outcome)
}
/// Records the recovered `Iron3D` host-callback target in the Rust outcome.
/// Applies the recovered `Iron3D` host-callback guards and records its outcome.
///
/// `(mode=0, command=0, payload=0|1)` maps payload zero to failure and one to
/// completion. Iron3D also checks the gate byte at `IGame + 0xe5` and the
/// status word at `IGame + 8`; those native guards and the initial status are
/// not represented here. Other callback commands return
/// [`MissionScriptHostEffect::Unhandled`].
/// Native mission mode `3` closes the callback gate. Otherwise the callback
/// must have `(mode=0, command=0)` and payload `0` or `1`. Payload `0` writes
/// status `1` and records failure only when the current status is not `1`;
/// payload `1` writes status `0` and records completion only when the current
/// status is not `0`. A duplicate returns [`MissionScriptHostEffect::NoChange`]
/// without repairing any other state. Loaded mission state seeds the raw
/// status from the native constructor value `5`; it does not model the later
/// game-initialization transition to status `4`.
///
/// # Errors
///
@@ -1063,31 +1087,36 @@ pub fn apply_loaded_script_host_callback(
message: "mission script host state is unavailable".to_string(),
})?;
Ok(apply_recovered_script_host_callback(
state.script_host_mode,
&mut state.script_host_status,
&mut state.script_outcome,
command,
))
}
fn apply_recovered_script_host_callback(
native_mode: MissionMode,
status: &mut u32,
outcome: &mut MissionScriptOutcome,
command: VmHostCallbackCommand,
) -> MissionScriptHostEffect {
if command.mode != 0 || command.first != 0 {
if native_mode == MissionMode::AutoDemo || command.mode != 0 || command.first != 0 {
return MissionScriptHostEffect::Unhandled;
}
let next = match command.second {
0 => MissionScriptOutcome::Failed,
1 => MissionScriptOutcome::Completed,
_ => return MissionScriptHostEffect::Unhandled,
};
if *outcome == next {
return MissionScriptHostEffect::NoChange;
}
*outcome = next;
match next {
MissionScriptOutcome::Completed => MissionScriptHostEffect::MissionCompleted,
MissionScriptOutcome::Failed => MissionScriptHostEffect::MissionFailed,
MissionScriptOutcome::Active => MissionScriptHostEffect::Unhandled,
match command.second {
0 if *status != 1 => {
*status = 1;
*outcome = MissionScriptOutcome::Failed;
MissionScriptHostEffect::MissionFailed
}
0 => MissionScriptHostEffect::NoChange,
1 if *status != 0 => {
*status = 0;
*outcome = MissionScriptOutcome::Completed;
MissionScriptHostEffect::MissionCompleted
}
1 => MissionScriptHostEffect::NoChange,
_ => MissionScriptHostEffect::Unhandled,
}
}
@@ -1446,6 +1475,7 @@ mod tests {
&mut engine,
MissionRequest {
key: "MISSIONS/Autodemo.00/data.tma".to_string(),
mode: MissionMode::SingleMission,
},
)
.expect_err("missing VFS");
@@ -1598,54 +1628,212 @@ mod tests {
}
#[test]
fn recovered_handler_thirty_host_callback_transitions_mission_outcome() {
fn handler_thirty_host_callback_obeys_native_mode_and_status_guards() {
fn command(second: u32) -> VmHostCallbackCommand {
VmHostCallbackCommand {
mode: 0,
first: 0,
second,
}
}
let mut status = 5;
let mut outcome = MissionScriptOutcome::Active;
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command(0),
),
MissionScriptHostEffect::MissionFailed
);
assert_eq!((status, outcome), (1, MissionScriptOutcome::Failed));
outcome = MissionScriptOutcome::Completed;
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command(0),
),
MissionScriptHostEffect::NoChange
);
assert_eq!((status, outcome), (1, MissionScriptOutcome::Completed));
outcome = MissionScriptOutcome::Failed;
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command(1),
),
MissionScriptHostEffect::MissionCompleted
);
assert_eq!((status, outcome), (0, MissionScriptOutcome::Completed));
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command(1),
),
MissionScriptHostEffect::NoChange
);
assert_eq!((status, outcome), (0, MissionScriptOutcome::Completed));
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command(0),
),
MissionScriptHostEffect::MissionFailed
);
assert_eq!((status, outcome), (1, MissionScriptOutcome::Failed));
status = 4;
outcome = MissionScriptOutcome::Active;
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command(1),
),
MissionScriptHostEffect::MissionCompleted
);
assert_eq!((status, outcome), (0, MissionScriptOutcome::Completed));
status = 5;
outcome = MissionScriptOutcome::Active;
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::AutoDemo,
&mut status,
&mut outcome,
command(0),
),
MissionScriptHostEffect::Unhandled
);
assert_eq!((status, outcome), (5, MissionScriptOutcome::Active));
for command in [
VmHostCallbackCommand {
mode: 1,
first: 0,
second: 0,
},
VmHostCallbackCommand {
mode: 0,
first: 3,
second: 0,
},
VmHostCallbackCommand {
mode: 0,
first: 0,
second: 42,
},
] {
assert_eq!(
apply_recovered_script_host_callback(
MissionMode::SingleMission,
&mut status,
&mut outcome,
command,
),
MissionScriptHostEffect::Unhandled
);
assert_eq!((status, outcome), (5, MissionScriptOutcome::Active));
}
}
#[test]
#[ignore = "requires licensed corpus"]
fn loaded_host_callback_uses_requested_mode_and_constructor_status() {
let root = licensed_root("IS");
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(root));
let key = "MISSIONS/Autodemo.00/data.tma".to_string();
let mut engine = create(EngineServices::new(vfs)).expect("engine");
load_mission_static_preview_roots(
&mut engine,
MissionRequest {
key: key.clone(),
mode: MissionMode::SingleMission,
},
NonZeroUsize::new(1).expect("non-zero root count"),
)
.expect("load single-mission preview");
let state = engine.loaded.as_mut().expect("loaded state");
assert_eq!(state.script_host_status, INITIAL_SCRIPT_HOST_STATUS);
assert_eq!(state.script_outcome, MissionScriptOutcome::Active);
assert_eq!(
apply_loaded_script_host_callback(
&mut engine,
VmHostCallbackCommand {
mode: 0,
first: 0,
second: 0,
},
),
)
.expect("apply failure callback"),
MissionScriptHostEffect::MissionFailed
);
assert_eq!(outcome, MissionScriptOutcome::Failed);
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 1);
assert_eq!(
apply_recovered_script_host_callback(
&mut outcome,
VmHostCallbackCommand {
mode: 0,
first: 0,
second: 1,
},
),
MissionScriptHostEffect::MissionCompleted
loaded_mission_script_outcome(&engine),
Some(MissionScriptOutcome::Failed)
);
assert_eq!(outcome, MissionScriptOutcome::Completed);
engine.loaded.as_mut().unwrap().script_outcome = MissionScriptOutcome::Completed;
assert_eq!(
apply_recovered_script_host_callback(
&mut outcome,
apply_loaded_script_host_callback(
&mut engine,
VmHostCallbackCommand {
mode: 0,
first: 0,
second: 1,
second: 0,
},
),
)
.expect("apply repeated failure callback"),
MissionScriptHostEffect::NoChange
);
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 1);
assert_eq!(
apply_recovered_script_host_callback(
&mut outcome,
loaded_mission_script_outcome(&engine),
Some(MissionScriptOutcome::Completed)
);
load_mission_static_preview_roots(
&mut engine,
MissionRequest {
key,
mode: MissionMode::AutoDemo,
},
NonZeroUsize::new(1).expect("non-zero root count"),
)
.expect("reload AutoDemo preview");
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 5);
assert_eq!(
apply_loaded_script_host_callback(
&mut engine,
VmHostCallbackCommand {
mode: 0,
first: 3,
second: 42,
first: 0,
second: 1,
},
),
)
.expect("apply AutoDemo callback"),
MissionScriptHostEffect::Unhandled
);
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 5);
assert_eq!(
loaded_mission_script_outcome(&engine),
Some(MissionScriptOutcome::Active)
);
}
#[test]
@@ -1676,6 +1864,7 @@ mod tests {
&mut engine,
MissionRequest {
key: "MISSIONS/Autodemo.00/data.tma".to_string(),
mode: MissionMode::SingleMission,
},
)
.expect("load mission");
@@ -1732,12 +1921,14 @@ mod tests {
DenyRule::Suffix("Land.map"),
MissionRequest {
key: "MISSIONS/Autodemo.00/data.tma".to_string(),
mode: MissionMode::SingleMission,
},
),
(
DenyRule::Suffix("objects.rlb"),
MissionRequest {
key: "MISSIONS/CAMPAIGN/CAMPAIGN.00/Mission.01/data.tma".to_string(),
mode: MissionMode::SingleMission,
},
),
] {
@@ -1773,6 +1964,7 @@ mod tests {
&mut engine,
MissionRequest {
key: "MISSIONS/CAMPAIGN/CAMPAIGN.00/Mission.01/data.tma".to_string(),
mode: MissionMode::SingleMission,
},
MissionLoadOptions {
fail_after_registered_objects: Some(1),
@@ -1842,6 +2034,7 @@ mod tests {
&mut engine,
MissionRequest {
key: case.1.to_string(),
mode: MissionMode::SingleMission,
},
)
.expect("load mission");
@@ -1954,6 +2147,7 @@ mod tests {
&mut engine,
MissionRequest {
key: case.mission.to_string(),
mode: MissionMode::SingleMission,
},
)
.expect("load selected mission");
@@ -1978,8 +2172,14 @@ mod tests {
let mut totals = LoadTotals::default();
for mission in missions {
let mut engine = create(EngineServices::new(vfs.clone())).expect("engine");
let loaded = load_mission(&mut engine, MissionRequest { key: mission })
.expect("load mission foundation");
let loaded = load_mission(
&mut engine,
MissionRequest {
key: mission,
mode: MissionMode::SingleMission,
},
)
.expect("load mission foundation");
assert_eq!(loaded.object_count, loaded.registered_objects);
assert_eq!(loaded.object_count, loaded.graph_root_count);
assert_eq!(