Valentin Popov
9788749650
feat(render): select static MAT0 material phases
2026-07-18 19:22:58 +04:00
Valentin Popov
5c1ccae393
feat(render): preview explicit animation frames
2026-07-18 19:08:49 +04:00
Valentin Popov
17df86f0f3
feat(game): export static Vulkan readback
2026-07-18 18:38:10 +04:00
Valentin Popov
d9ccf7f64d
feat(game): preview all mission roots by default
2026-07-18 18:23:40 +04:00
Valentin Popov
4d024223bb
feat(render): apply placement in xy preview
2026-07-18 18:19:55 +04:00
Valentin Popov
a858910853
feat(terrain): encode material manager selectors
2026-07-18 17:01:17 +04:00
Valentin Popov
4df4686509
feat(terrain): bind map base textures
2026-07-18 16:41:53 +04:00
Valentin Popov
858dcd0d1d
feat(render): apply static node fallback poses
2026-07-18 16:14:58 +04:00
Valentin Popov
fea984ddf5
feat(render): diagnose captured camera clipping
2026-07-18 15:50:52 +04:00
Valentin Popov
2a793f1854
feat(render): apply recovered TMA orientation
2026-07-18 15:35:00 +04:00
Valentin Popov
438aaebcbc
feat(render): support full-scene 32-bit indices
2026-07-18 15:19:07 +04:00
Valentin Popov
4007f6fcec
feat(game): accept legacy camera captures
2026-07-18 15:07:31 +04:00
Valentin Popov
bfb048698e
feat(render): bridge legacy camera to Vulkan
2026-07-18 14:53:11 +04:00
Valentin Popov
564edf0bc1
feat(runtime): trace visual cache sizes
2026-07-18 13:28:27 +04:00
Valentin Popov
2474e48020
feat(runtime): trace visual graph sizes
2026-07-18 13:24:00 +04:00
Valentin Popov
d3e8747c18
feat(game): timestamp load progress trace
2026-07-18 13:06:44 +04:00
Valentin Popov
a3b19b4349
feat(game): retain load progress milestones
2026-07-18 12:46:00 +04:00
Valentin Popov
265d118387
fix(render): project static scene on xy plane
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2026-07-18 10:53:03 +04:00
Valentin Popov
5df5814488
feat(game): preview multiple mission roots
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2026-07-18 10:36:29 +04:00
Valentin Popov
8ac6a11100
feat(render): compose terrain with preview root
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2026-07-18 10:21:43 +04:00
Valentin Popov
1b62c2c315
feat(game): merge preview root components
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2026-07-18 10:06:34 +04:00
Valentin Popov
c8dd5f989f
feat(game): bind preview diffuse materials
2026-07-18 09:52:20 +04:00
Valentin Popov
0eaa56c10b
feat(runtime): report mission load phases
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2026-07-18 09:42:34 +04:00
Valentin Popov
697cbbfd36
feat(runtime): bound static preview asset loading
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2026-07-18 09:36:29 +04:00
Valentin Popov
f75601a86a
feat(game): add static mission Vulkan mode
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2026-07-18 09:31:32 +04:00
Valentin Popov
bf34bf9dd9
feat(runtime): preserve mission object IDs in draws
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2026-07-18 09:24:45 +04:00
Valentin Popov
e0c8656146
feat(runtime): use mission placement in render snapshots
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2026-07-18 09:21:58 +04:00
Valentin Popov
2b735c693b
feat(runtime): retain all object visuals in snapshots
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2026-07-18 09:19:56 +04:00
Valentin Popov
1afe1698db
feat(render): add deterministic pipeline state keys
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2026-07-18 08:18:39 +04:00
Valentin Popov
223b3b948a
test(render): refresh licensed planning captures
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2026-07-18 07:09:24 +04:00
Valentin Popov
597ffef19c
refactor(render): build game commands from snapshots
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2026-07-18 06:16:44 +04:00
Valentin Popov
ba5992cc56
build(deps): pin internal path dependency versions
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2026-07-18 05:40:24 +04:00
Valentin Popov
08550849c7
chore: clarify planning acceptance semantics
2026-07-04 01:50:59 +04:00
Valentin Popov
8f8fa426d5
refactor(vulkan-backend): satisfy ci quality gates
2026-06-25 11:45:37 +04:00
Valentin Popov
ba69bdb6ea
feat(stage0): close native smoke acceptance gate
2026-06-25 11:45:32 +04:00
Valentin Popov
9cc24e715d
fix: close stage 0-2 synthetic gates
2026-06-23 22:32:50 +04:00
Valentin Popov
f8e447ffee
feat: close stage 0-2 audit groundwork
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Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.
Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.
Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.
Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.
Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
2026-06-23 22:05:16 +04:00
Valentin Popov
162de8ccab
fix: require manifests for licensed gates
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2026-06-22 17:29:33 +04:00
Valentin Popov
8e5e46b7b3
fix: make ci locked and isolate licensed tests
2026-06-22 15:55:37 +04:00
Valentin Popov
d0bdbaa1ed
feat: implement FParkan architecture foundation
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Add the modular fparkan workspace, domain crates, adapters, apps, xtask policy/CI, acceptance evidence, and licensed corpus gates for the macOS-focused roadmap foundation.
2026-06-22 13:13:32 +04:00