Commit Graph
204 Commits
Author SHA1 Message Date
Valentin Popov 737e429cb1 feat(fx): evaluate native Op7 particle pools
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2026-10-18 08:55:47 +04:00
Valentin Popov 2e02325bf0 feat(material): sample normalized MAT0 phases
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2026-10-18 08:49:58 +04:00
Valentin Popov 3edf3dfc12 feat(fx): evaluate native Op3 body types
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2026-10-18 08:39:37 +04:00
Valentin Popov dda322d8be feat(fx): evaluate native generator mesh modes
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2026-10-18 08:31:52 +04:00
Valentin Popov e5d273158c Use LOD0 for terrain queries and rendering
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2026-10-18 05:59:15 +04:00
Valentin Popov b0b8e14569 Fix sun sprite palette slot
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2026-10-18 05:48:38 +04:00
Valentin Popov d30dfb58fd test: cover native material interpolation masks
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2026-10-18 00:26:25 +04:00
Valentin Popov d4a29b3aca Fix Indexed8 Texm palette decoding
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2026-10-18 00:19:42 +04:00
Valentin Popov c92beb1b38 Reject degenerate shadow receivers
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2026-10-16 01:07:56 +04:00
Valentin Popov bb3ae9cc3a Load explicit component point lists
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2026-10-11 22:38:53 +04:00
Valentin Popov 2f0608c259 Parse native CTLD effect rows
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2026-10-11 22:17:45 +04:00
Valentin Popov 1af4007433 Fix FXID resource reference offsets
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2026-10-11 21:57:01 +04:00
Valentin Popov 1c4140792d fix: decode TEXM 888 channels in native order
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2026-10-11 18:45:54 +04:00
Valentin Popov 85441bd2bf Match native SUN packed color source
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2026-10-11 18:11:53 +04:00
Valentin Popov a8faba8aad feat: complete map viewer scene and static CTL pose preview
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00
Valentin Popov aa51f3574d chore: simplify project to engine docs and tests
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00
Valentin Popov f49010c723 feat(runtime): apply mission script outcomes 2026-07-18 22:36:38 +04:00
Valentin Popov bbefe65a62 feat(script): bind callbacks to runtime varsets 2026-07-18 22:25:28 +04:00
Valentin Popov 14096788fc feat(runtime): apply clan init varsets 2026-07-18 22:18:49 +04:00
Valentin Popov d91e63fa9a feat(runtime): resolve clan init writes 2026-07-18 22:15:55 +04:00
Valentin Popov f324017151 feat(script): resolve default init writes 2026-07-18 22:04:10 +04:00
Valentin Popov 5d40ba3968 feat(script): resolve handler eight states 2026-07-18 21:53:09 +04:00
Valentin Popov d1edf4ba65 feat(script): resolve handler fifteen inputs 2026-07-18 21:47:33 +04:00
Valentin Popov 24ba0bdd37 feat(script): resolve handler thirty dword callbacks 2026-07-18 21:33:14 +04:00
Valentin Popov 837b613513 feat(runtime): load script varset defaults 2026-07-18 21:23:28 +04:00
Valentin Popov a7882545b7 feat(script): parse varset numeric defaults 2026-07-18 21:17:57 +04:00
Valentin Popov bd225b318e feat(script): model handler two scheduler 2026-07-18 21:11:10 +04:00
Valentin Popov 9dcf6d456e feat(runtime): load mission script bundles 2026-07-18 20:56:34 +04:00
Valentin Popov 50a74cc0a6 feat(script): classify VM dispatch selectors 2026-07-18 20:44:10 +04:00
Valentin Popov d31d1f8eab feat(script): decode compiled package framing 2026-07-18 20:40:17 +04:00
Valentin Popov 2d0ded231b feat(assets): preserve unit component asset provenance 2026-07-18 20:26:15 +04:00
Valentin Popov 6e5ee47d51 feat(prototype): trace unit component edges 2026-07-18 20:23:53 +04:00
Valentin Popov d7150a58d5 feat(prototype): retain unit component provenance 2026-07-18 20:15:26 +04:00
Valentin Popov 5e940f92ba feat(terrain): index surface queries with bvh 2026-07-18 19:51:19 +04:00
Valentin Popov e339256776 feat(runtime): add terrain-snapped reference movement 2026-07-18 19:42:52 +04:00
Valentin Popov 77d38e4c12 feat(world): retain mission transform state 2026-07-18 19:27:28 +04:00
Valentin Popov 5c1ccae393 feat(render): preview explicit animation frames 2026-07-18 19:08:49 +04:00
Valentin Popov e9c1a83c51 fix(terrain): preserve opaque shade lookup keys 2026-07-18 17:39:52 +04:00
Valentin Popov 575124830b feat(terrain): separate shade material selections 2026-07-18 17:31:13 +04:00
Valentin Popov 7a7578d0db feat(terrain): decode slot material pairs 2026-07-18 17:25:33 +04:00
Valentin Popov 5577a04a40 feat(terrain): expose slot render dispatch 2026-07-18 17:20:37 +04:00
Valentin Popov a858910853 feat(terrain): encode material manager selectors 2026-07-18 17:01:17 +04:00
Valentin Popov 83caf4d6ab feat(terrain): recover material layer contract 2026-07-18 16:52:46 +04:00
Valentin Popov 4df4686509 feat(terrain): bind map base textures 2026-07-18 16:41:53 +04:00
Valentin Popov 1a8e1eaed1 feat(animation): recover Node38 fallback hierarchy 2026-07-18 16:25:20 +04:00
Valentin Popov cfa6d27032 feat(msh): retain static node animation data 2026-07-18 16:08:18 +04:00
Valentin Popov a59f16d6b5 fix(render): match Ngi32 camera matrices 2026-07-18 15:58:24 +04:00
Valentin Popov 2a793f1854 feat(render): apply recovered TMA orientation 2026-07-18 15:35:00 +04:00
Valentin Popov 468ecc4e32 feat(render): recover Iron3D Euler transform 2026-07-18 15:28:20 +04:00
Valentin Popov 733bfcf6fa perf(assets): reuse archives during mission loads 2026-07-18 15:15:29 +04:00