Valentin Popov
bbd31fc253
feat(fx): animate native point light color and radius jitter
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-11-01 13:55:35 +04:00
Valentin Popov
e8942caa23
fix(render): preserve object-local point lights on models
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-11-01 13:40:12 +04:00
Valentin Popov
315afff220
feat(fx): track phase and restart per effect instance
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-11-01 13:13:53 +04:00
Valentin Popov
923ef2aad6
fix(render): match native packet distance approximation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m15s
2026-11-01 12:30:17 +04:00
Valentin Popov
9533c1a927
fix(game): render terrain without placed object meshes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
2026-11-01 10:15:17 +04:00
Valentin Popov
6c603976d4
chore(render): report unexpanded ambient effects
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-11-01 08:41:00 +04:00
Valentin Popov
6d15bc2006
chore(render): expose unused vertex color coverage
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-11-01 06:19:49 +04:00
Valentin Popov
05572c7bf4
feat(render): animate water with native EMBM waves
Docs Deploy / Build and Deploy MkDocs (push) Successful in 41s
2026-11-01 06:12:44 +04:00
Valentin Popov
dfa2db65cc
feat(render): add planar water reflections
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m22s
2026-11-01 05:31:43 +04:00
Valentin Popov
2de24962e0
chore(render): expose unverified special terrain passes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 43s
2026-11-01 02:13:31 +04:00
Valentin Popov
15aadf7f47
perf(render): prewarm pipeline variants with a Vulkan cache
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
2026-11-01 01:31:26 +04:00
Valentin Popov
3aa9493a02
perf(render): share identical material texture images
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-11-01 01:18:03 +04:00
Valentin Popov
5890416fd7
perf(render): retain static mesh prefixes between frames
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-11-01 01:09:36 +04:00
Valentin Popov
8fab4b44b8
fix(render): animate sky layers on the native UV clock
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-11-01 00:26:45 +04:00
Valentin Popov
d7c18d4c1a
fix(render): select terrain LOD from native camera cells
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-11-01 00:09:07 +04:00
Valentin Popov
853d9b115a
fix(capture): replay the projection used by world geometry
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-31 23:13:22 +04:00
Valentin Popov
8a2c3e9840
fix(render): select native Land2 multitexture variants
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-31 22:44:00 +04:00
Valentin Popov
7ba8a0d84e
feat(fx): play ambient Control sound commands
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-31 22:06:49 +04:00
Valentin Popov
9f643149a6
fix(render): use native squared distance for vertex fog
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-31 19:13:43 +04:00
Valentin Popov
108a04b70e
fix(render): scale Control light radius with emitter transform
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-31 18:43:05 +04:00
Valentin Popov
c31e5b7342
fix(render): fade MSH portals with camera distance
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-31 18:01:35 +04:00
Valentin Popov
09fcd35023
feat(render): integrate Control effects and animated world scene
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-31 17:18:47 +04:00
Valentin Popov
e9e01eee9f
feat(app): constrain free-flight movement by building meshes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
2026-10-31 01:24:21 +04:00
Valentin Popov
048ad71f5c
fix(render): hide native zero-alpha MSH batches
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m43s
2026-10-30 23:16:31 +04:00
Valentin Popov
eaf5df3ad0
feat(msh): decode triangle descriptors and query segments
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-30 22:05:34 +04:00
Valentin Popov
437e8d6307
fix(camera): constrain free flight to terrain surface bounds
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-30 18:01:37 +04:00
Valentin Popov
6c079d9457
feat(runtime): retain Control owner profiles during loading
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-29 20:55:48 +04:00
Valentin Popov
31fd9d2ea9
fix(runtime): execute the first supported Init event
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-20 04:11:35 +04:00
Valentin Popov
dc8be18458
fix(runtime): preserve native mission outcome guards
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-20 03:20:20 +04:00
renovate[bot]
632472650f
fix(deps): update rust crate rodio to 0.23.0
2026-10-19 20:58:23 +00:00
Valentin Popov
1217d70d52
fix: preserve material samples across frame retries
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-20 00:18:04 +04:00
Valentin Popov
02f461cdfb
Preserve pending camera pose on viewport retry
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-19 23:39:58 +04:00
Valentin Popov
bf1f330379
fix(render): refresh viewport after swapchain recreation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 45s
2026-10-19 22:59:36 +04:00
Valentin Popov
84ebd259ea
fix(render): use view-dependent sky fog color
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-10-19 22:43:16 +04:00
Valentin Popov
cde92e17ab
fix(camera): preserve free-flight terrain clearance
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-18 14:40:47 +04:00
Valentin Popov
76e5737b1d
Support parented camera capture matrices
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 14:29:24 +04:00
Valentin Popov
13f563bb79
Update controlled component geometry and mounts
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 14:09:06 +04:00
Valentin Popov
88132dc9e1
Parse CTLD initial effect group selector
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-18 13:49:45 +04:00
Valentin Popov
47cb2a693f
Sample initial component control poses
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 13:32:41 +04:00
Valentin Popov
26370126f9
fix(render): honor terrain base-only face flags
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 12:18:30 +04:00
Valentin Popov
f8969cfabe
fix(render): honor native shadow caster defaults
Docs Deploy / Build and Deploy MkDocs (push) Successful in 31s
2026-10-18 09:13:20 +04:00
Valentin Popov
0c6e7589f9
fix: align native MSH face culling
Docs Deploy / Build and Deploy MkDocs (push) Successful in 31s
2026-10-18 07:33:56 +04:00
Valentin Popov
c77c078efe
fix: preserve native sky sprite screen depth
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 07:28:16 +04:00
Valentin Popov
d97c8d40bf
Match free-flight camera to native projection
Docs Deploy / Build and Deploy MkDocs (push) Failing after 2m47s
2026-10-18 06:09:48 +04:00
Valentin Popov
e5d273158c
Use LOD0 for terrain queries and rendering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m39s
2026-10-18 05:59:15 +04:00
Valentin Popov
36fe4449f1
Fix native alpha-test default reference
Docs Deploy / Build and Deploy MkDocs (push) Successful in 44s
2026-10-18 00:25:11 +04:00
Valentin Popov
c90ec80dc0
Fix material categories and transparent background ordering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-10-11 21:41:37 +04:00
Valentin Popov
45fcf0eb50
Use native heading for sky gradient
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-11 18:25:33 +04:00
Valentin Popov
100f656b08
Fix terrain height and native frame capture
...
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov
a8faba8aad
feat: complete map viewer scene and static CTL pose preview
...
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00