Valentin Popov
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d7150a58d5
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feat(prototype): retain unit component provenance
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2026-07-18 20:15:26 +04:00 |
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Valentin Popov
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5e940f92ba
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feat(terrain): index surface queries with bvh
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2026-07-18 19:51:19 +04:00 |
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Valentin Popov
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e339256776
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feat(runtime): add terrain-snapped reference movement
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2026-07-18 19:42:52 +04:00 |
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Valentin Popov
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77d38e4c12
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feat(world): retain mission transform state
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2026-07-18 19:27:28 +04:00 |
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Valentin Popov
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5c1ccae393
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feat(render): preview explicit animation frames
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2026-07-18 19:08:49 +04:00 |
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Valentin Popov
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e9c1a83c51
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fix(terrain): preserve opaque shade lookup keys
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2026-07-18 17:39:52 +04:00 |
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Valentin Popov
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575124830b
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feat(terrain): separate shade material selections
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2026-07-18 17:31:13 +04:00 |
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Valentin Popov
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7a7578d0db
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feat(terrain): decode slot material pairs
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2026-07-18 17:25:33 +04:00 |
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Valentin Popov
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5577a04a40
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feat(terrain): expose slot render dispatch
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2026-07-18 17:20:37 +04:00 |
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Valentin Popov
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a858910853
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feat(terrain): encode material manager selectors
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2026-07-18 17:01:17 +04:00 |
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Valentin Popov
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83caf4d6ab
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feat(terrain): recover material layer contract
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2026-07-18 16:52:46 +04:00 |
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Valentin Popov
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4df4686509
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feat(terrain): bind map base textures
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2026-07-18 16:41:53 +04:00 |
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Valentin Popov
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1a8e1eaed1
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feat(animation): recover Node38 fallback hierarchy
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2026-07-18 16:25:20 +04:00 |
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Valentin Popov
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cfa6d27032
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feat(msh): retain static node animation data
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2026-07-18 16:08:18 +04:00 |
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Valentin Popov
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a59f16d6b5
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fix(render): match Ngi32 camera matrices
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2026-07-18 15:58:24 +04:00 |
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Valentin Popov
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2a793f1854
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feat(render): apply recovered TMA orientation
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2026-07-18 15:35:00 +04:00 |
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Valentin Popov
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468ecc4e32
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feat(render): recover Iron3D Euler transform
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2026-07-18 15:28:20 +04:00 |
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Valentin Popov
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733bfcf6fa
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perf(assets): reuse archives during mission loads
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2026-07-18 15:15:29 +04:00 |
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Valentin Popov
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94de743581
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feat(render): recover legacy d3d camera matrices
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2026-07-18 14:42:36 +04:00 |
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Valentin Popov
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c2b3f87e2c
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feat(render): retain raw camera projection state
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2026-07-18 14:26:25 +04:00 |
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Valentin Popov
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ac1cd9640d
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feat(render): invert raw affine camera transforms
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2026-07-18 14:13:24 +04:00 |
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Valentin Popov
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0506a45d57
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feat(render): retain raw camera poses
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2026-07-18 14:03:18 +04:00 |
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Valentin Popov
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564edf0bc1
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feat(runtime): trace visual cache sizes
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2026-07-18 13:28:27 +04:00 |
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Valentin Popov
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2474e48020
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feat(runtime): trace visual graph sizes
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2026-07-18 13:24:00 +04:00 |
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Valentin Popov
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2e14b1d5dd
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perf(assets): cache visual wear validation
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2026-07-18 13:17:06 +04:00 |
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Valentin Popov
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b744a9d880
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feat(runtime): trace material validation requests
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 4m14s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:31:30 +04:00 |
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Valentin Popov
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f4fd8f4fce
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perf(assets): cache visual graph anchors
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 3m24s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:24:35 +04:00 |
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Valentin Popov
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bcf1ce9971
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feat(runtime): trace visual dependency requests
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 3m0s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:16:45 +04:00 |
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Valentin Popov
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6b4fefc21f
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perf(resource): avoid copying nres payloads
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m50s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:03:56 +04:00 |
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Valentin Popov
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e166b3afff
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perf(runtime): retain more decoded payloads
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m33s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:49:55 +04:00 |
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Valentin Popov
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781241742d
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feat(runtime): trace visual graph phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m37s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:43:33 +04:00 |
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Valentin Popov
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04a7bfabd0
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fix(assets): satisfy material cache lint
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m16s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:26:19 +04:00 |
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Valentin Popov
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ceb7ea1fab
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perf(assets): cache graph material validation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m9s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:24:31 +04:00 |
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Valentin Popov
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421c9d7aa3
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feat(runtime): split model asset load checkpoints
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m17s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:20:13 +04:00 |
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Valentin Popov
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c55d835d35
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feat(runtime): trace asset preparation phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m3s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:15:43 +04:00 |
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Valentin Popov
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8f2e9d9308
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perf(assets): cache prepared model dependencies
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m18s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:10:47 +04:00 |
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Valentin Popov
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2cef0c62b9
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fix(assets): retain texture resolver test helpers
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m21s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:07:12 +04:00 |
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Valentin Popov
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2a85ae5121
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perf(assets): cache graph texm validation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m19s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:06:38 +04:00 |
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Valentin Popov
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2969a41bf5
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feat(runtime): split visual graph load phase
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:02:46 +04:00 |
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Valentin Popov
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6b007d658f
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fix(terrain): use xy ground coordinates
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m10s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:57:21 +04:00 |
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Valentin Popov
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265d118387
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fix(render): project static scene on xy plane
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:53:03 +04:00 |
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Valentin Popov
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5df5814488
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feat(game): preview multiple mission roots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:36:29 +04:00 |
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Valentin Popov
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8ac6a11100
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feat(render): compose terrain with preview root
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:21:43 +04:00 |
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Valentin Popov
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c8dd5f989f
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feat(game): bind preview diffuse materials
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2026-07-18 09:52:20 +04:00 |
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Valentin Popov
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2772c39e41
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feat(runtime): bound static preview graph roots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 09:45:57 +04:00 |
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Valentin Popov
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0eaa56c10b
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feat(runtime): report mission load phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m1s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 09:42:34 +04:00 |
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Valentin Popov
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697cbbfd36
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feat(runtime): bound static preview asset loading
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
Test / Lint (push) Failing after 1m57s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 09:36:29 +04:00 |
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Valentin Popov
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b1408b0907
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feat(vulkan): draw original terrain geometry
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 08:46:16 +04:00 |
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Valentin Popov
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1afe1698db
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feat(render): add deterministic pipeline state keys
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 08:18:39 +04:00 |
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Valentin Popov
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1d9d8a1d29
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feat(assets): expose WEAR material texture selection
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m8s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 07:46:01 +04:00 |
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