Commit Graph
44 Commits
Author SHA1 Message Date
Valentin Popov 0ee635eb77 docs(render): describe all-roots Vulkan preview 2026-07-18 22:21:07 +04:00
Valentin Popov a0a5a18028 fix(render): accept PowerShell camera captures 2026-07-18 21:40:01 +04:00
Valentin Popov d7150a58d5 feat(prototype): retain unit component provenance 2026-07-18 20:15:26 +04:00
Valentin Popov a01c21f865 feat(render): consume world snapshot transforms 2026-07-18 19:30:27 +04:00
Valentin Popov 77d38e4c12 feat(world): retain mission transform state 2026-07-18 19:27:28 +04:00
Valentin Popov 9788749650 feat(render): select static MAT0 material phases 2026-07-18 19:22:58 +04:00
Valentin Popov 5c1ccae393 feat(render): preview explicit animation frames 2026-07-18 19:08:49 +04:00
Valentin Popov 17df86f0f3 feat(game): export static Vulkan readback 2026-07-18 18:38:10 +04:00
Valentin Popov d9ccf7f64d feat(game): preview all mission roots by default 2026-07-18 18:23:40 +04:00
Valentin Popov 4d024223bb feat(render): apply placement in xy preview 2026-07-18 18:19:55 +04:00
Valentin Popov a858910853 feat(terrain): encode material manager selectors 2026-07-18 17:01:17 +04:00
Valentin Popov 4df4686509 feat(terrain): bind map base textures 2026-07-18 16:41:53 +04:00
Valentin Popov 858dcd0d1d feat(render): apply static node fallback poses 2026-07-18 16:14:58 +04:00
Valentin Popov fea984ddf5 feat(render): diagnose captured camera clipping 2026-07-18 15:50:52 +04:00
Valentin Popov 2a793f1854 feat(render): apply recovered TMA orientation 2026-07-18 15:35:00 +04:00
Valentin Popov 438aaebcbc feat(render): support full-scene 32-bit indices 2026-07-18 15:19:07 +04:00
Valentin Popov 4007f6fcec feat(game): accept legacy camera captures 2026-07-18 15:07:31 +04:00
Valentin Popov bfb048698e feat(render): bridge legacy camera to Vulkan 2026-07-18 14:53:11 +04:00
Valentin Popov 564edf0bc1 feat(runtime): trace visual cache sizes 2026-07-18 13:28:27 +04:00
Valentin Popov 2474e48020 feat(runtime): trace visual graph sizes 2026-07-18 13:24:00 +04:00
Valentin Popov d3e8747c18 feat(game): timestamp load progress trace 2026-07-18 13:06:44 +04:00
Valentin Popov a3b19b4349 feat(game): retain load progress milestones 2026-07-18 12:46:00 +04:00
Valentin Popov 265d118387 fix(render): project static scene on xy plane
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2026-07-18 10:53:03 +04:00
Valentin Popov 5df5814488 feat(game): preview multiple mission roots
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2026-07-18 10:36:29 +04:00
Valentin Popov 8ac6a11100 feat(render): compose terrain with preview root
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2026-07-18 10:21:43 +04:00
Valentin Popov 1b62c2c315 feat(game): merge preview root components
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2026-07-18 10:06:34 +04:00
Valentin Popov c8dd5f989f feat(game): bind preview diffuse materials 2026-07-18 09:52:20 +04:00
Valentin Popov 0eaa56c10b feat(runtime): report mission load phases
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2026-07-18 09:42:34 +04:00
Valentin Popov 697cbbfd36 feat(runtime): bound static preview asset loading
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2026-07-18 09:36:29 +04:00
Valentin Popov f75601a86a feat(game): add static mission Vulkan mode
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2026-07-18 09:31:32 +04:00
Valentin Popov bf34bf9dd9 feat(runtime): preserve mission object IDs in draws
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2026-07-18 09:24:45 +04:00
Valentin Popov e0c8656146 feat(runtime): use mission placement in render snapshots
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2026-07-18 09:21:58 +04:00
Valentin Popov 2b735c693b feat(runtime): retain all object visuals in snapshots
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2026-07-18 09:19:56 +04:00
Valentin Popov 1afe1698db feat(render): add deterministic pipeline state keys
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2026-07-18 08:18:39 +04:00
Valentin Popov 223b3b948a test(render): refresh licensed planning captures
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2026-07-18 07:09:24 +04:00
Valentin Popov 597ffef19c refactor(render): build game commands from snapshots
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2026-07-18 06:16:44 +04:00
Valentin Popov 08550849c7 chore: clarify planning acceptance semantics 2026-07-04 01:50:59 +04:00
Valentin Popov 8f8fa426d5 refactor(vulkan-backend): satisfy ci quality gates 2026-06-25 11:45:37 +04:00
Valentin Popov ba69bdb6ea feat(stage0): close native smoke acceptance gate 2026-06-25 11:45:32 +04:00
Valentin Popov 9cc24e715d fix: close stage 0-2 synthetic gates 2026-06-23 22:32:50 +04:00
Valentin Popov f8e447ffee feat: close stage 0-2 audit groundwork
Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.

Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.

Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.

Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.

Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
2026-06-23 22:05:16 +04:00
Valentin Popov 162de8ccab fix: require manifests for licensed gates
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2026-06-22 17:29:33 +04:00
Valentin Popov 8e5e46b7b3 fix: make ci locked and isolate licensed tests 2026-06-22 15:55:37 +04:00
Valentin Popov d0bdbaa1ed feat: implement FParkan architecture foundation
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Add the modular fparkan workspace, domain crates, adapters, apps, xtask policy/CI, acceptance evidence, and licensed corpus gates for the macOS-focused roadmap foundation.
2026-06-22 13:13:32 +04:00