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fparkan
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Valentin Popov
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fix(render): draw translucent water into planar reflections
#786
:
Commit
55e98d7ff6
pushed by
Valentin Popov
trunk
2026-11-01 14:40:14 +04:00
37s
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feat(fx): animate native point light color and radius jitter
#785
:
Commit
bbd31fc253
pushed by
Valentin Popov
trunk
2026-11-01 13:56:14 +04:00
37s
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fix(render): preserve object-local point lights on models
#784
:
Commit
e8942caa23
pushed by
Valentin Popov
trunk
2026-11-01 13:40:51 +04:00
38s
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feat(fx): track phase and restart per effect instance
#783
:
Commit
315afff220
pushed by
Valentin Popov
trunk
2026-11-01 13:14:33 +04:00
38s
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fix(render): match native packet distance approximation
#782
:
Commit
923ef2aad6
pushed by
Valentin Popov
trunk
2026-11-01 12:31:36 +04:00
1m15s
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fix(game): render terrain without placed object meshes
#781
:
Commit
9533c1a927
pushed by
Valentin Popov
trunk
2026-11-01 10:15:55 +04:00
34s
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perf(render): avoid forced FIFO fallback without mailbox
#780
:
Commit
1c3b977556
pushed by
Valentin Popov
trunk
2026-11-01 10:05:37 +04:00
1m17s
View workflow file
fix(tools): preserve opaque framebuffer RGB in captures
#779
:
Commit
f771a62298
pushed by
Valentin Popov
trunk
2026-11-01 09:46:39 +04:00
36s
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chore(render): report unexpanded ambient effects
#778
:
Commit
6c603976d4
pushed by
Valentin Popov
trunk
2026-11-01 08:41:44 +04:00
40s
View workflow file
fix(render): match native reflection target sizes
#777
:
Commit
651f5e10a7
pushed by
Valentin Popov
trunk
2026-11-01 08:27:22 +04:00
35s
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fix(render): use native shifted water reflection camera
#776
:
Commit
0f8b14abbf
pushed by
Valentin Popov
trunk
2026-11-01 07:50:30 +04:00
35s
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chore(render): expose unused vertex color coverage
#775
:
Commit
6d15bc2006
pushed by
Valentin Popov
trunk
2026-11-01 06:20:30 +04:00
39s
View workflow file
feat(render): animate water with native EMBM waves
#774
:
Commit
05572c7bf4
pushed by
Valentin Popov
trunk
2026-11-01 06:13:27 +04:00
41s
View workflow file
feat(render): add planar water reflections
#773
:
Commit
dfa2db65cc
pushed by
Valentin Popov
trunk
2026-11-01 05:33:09 +04:00
1m22s
View workflow file
chore(render): expose unverified special terrain passes
#771
:
Commit
2de24962e0
pushed by
Valentin Popov
trunk
2026-11-01 02:14:19 +04:00
43s
View workflow file
perf(render): prewarm pipeline variants with a Vulkan cache
#770
:
Commit
15aadf7f47
pushed by
Valentin Popov
trunk
2026-11-01 01:32:03 +04:00
35s
View workflow file
perf(render): share identical material texture images
#769
:
Commit
3aa9493a02
pushed by
Valentin Popov
trunk
2026-11-01 01:18:44 +04:00
39s
View workflow file
perf(render): retain static mesh prefixes between frames
#768
:
Commit
5890416fd7
pushed by
Valentin Popov
trunk
2026-11-01 01:10:16 +04:00
36s
View workflow file
fix(render): animate sky layers on the native UV clock
#767
:
Commit
8fab4b44b8
pushed by
Valentin Popov
trunk
2026-11-01 00:27:24 +04:00
37s
View workflow file
fix(render): select terrain LOD from native camera cells
#766
:
Commit
d7c18d4c1a
pushed by
Valentin Popov
trunk
2026-11-01 00:09:45 +04:00
36s
View workflow file
fix(capture): replay the projection used by world geometry
#765
:
Commit
853d9b115a
pushed by
Valentin Popov
trunk
2026-10-31 23:14:03 +04:00
39s
View workflow file
fix(render): select native Land2 multitexture variants
#764
:
Commit
8a2c3e9840
pushed by
Valentin Popov
trunk
2026-10-31 22:44:39 +04:00
37s
View workflow file
feat(fx): play ambient Control sound commands
#763
:
Commit
7ba8a0d84e
pushed by
Valentin Popov
trunk
2026-10-31 22:07:30 +04:00
38s
View workflow file
docs(render): distinguish fog color from the lighting floor
#762
:
Commit
3f4059b726
pushed by
Valentin Popov
trunk
2026-10-31 20:47:17 +04:00
40s
View workflow file
fix(render): apply celestial birth matrix to column vectors
#761
:
Commit
9df0d8594f
pushed by
Valentin Popov
trunk
2026-10-31 20:32:05 +04:00
40s
View workflow file
fix(capture): settle selected camera over consecutive world frames
#760
:
Commit
f08476e655
pushed by
Valentin Popov
trunk
2026-10-31 19:40:07 +04:00
42s
View workflow file
fix(render): use native squared distance for vertex fog
#759
:
Commit
9f643149a6
pushed by
Valentin Popov
trunk
2026-10-31 19:14:20 +04:00
36s
View workflow file
fix(render): scale Control light radius with emitter transform
#758
:
Commit
108a04b70e
pushed by
Valentin Popov
trunk
2026-10-31 18:43:44 +04:00
39s
View workflow file
fix(render): fade MSH portals with camera distance
#757
:
Commit
c31e5b7342
pushed by
Valentin Popov
trunk
2026-10-31 18:02:15 +04:00
36s
View workflow file
feat(render): integrate Control effects and animated world scene
#756
:
Commit
09fcd35023
pushed by
Valentin Popov
trunk
2026-10-31 17:19:27 +04:00
37s
View workflow file
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