Commit Graph
102 Commits
Author SHA1 Message Date
Valentin Popov 9788749650 feat(render): select static MAT0 material phases 2026-07-18 19:22:58 +04:00
Valentin Popov 5c1ccae393 feat(render): preview explicit animation frames 2026-07-18 19:08:49 +04:00
Valentin Popov 17df86f0f3 feat(game): export static Vulkan readback 2026-07-18 18:38:10 +04:00
Valentin Popov d9ccf7f64d feat(game): preview all mission roots by default 2026-07-18 18:23:40 +04:00
Valentin Popov 4d024223bb feat(render): apply placement in xy preview 2026-07-18 18:19:55 +04:00
Valentin Popov e9c1a83c51 fix(terrain): preserve opaque shade lookup keys 2026-07-18 17:39:52 +04:00
Valentin Popov 575124830b feat(terrain): separate shade material selections 2026-07-18 17:31:13 +04:00
Valentin Popov a858910853 feat(terrain): encode material manager selectors 2026-07-18 17:01:17 +04:00
Valentin Popov 4df4686509 feat(terrain): bind map base textures 2026-07-18 16:41:53 +04:00
Valentin Popov e0f0e4a18e feat(terrain): inspect packed material tags 2026-07-18 16:36:25 +04:00
Valentin Popov 1a8e1eaed1 feat(animation): recover Node38 fallback hierarchy 2026-07-18 16:25:20 +04:00
Valentin Popov 858dcd0d1d feat(render): apply static node fallback poses 2026-07-18 16:14:58 +04:00
Valentin Popov fea984ddf5 feat(render): diagnose captured camera clipping 2026-07-18 15:50:52 +04:00
Valentin Popov 2a793f1854 feat(render): apply recovered TMA orientation 2026-07-18 15:35:00 +04:00
Valentin Popov 438aaebcbc feat(render): support full-scene 32-bit indices 2026-07-18 15:19:07 +04:00
Valentin Popov 4007f6fcec feat(game): accept legacy camera captures 2026-07-18 15:07:31 +04:00
Valentin Popov 82f0f28ed9 feat(render): support per-frame camera updates 2026-07-18 14:58:51 +04:00
Valentin Popov bfb048698e feat(render): bridge legacy camera to Vulkan 2026-07-18 14:53:11 +04:00
Valentin Popov 564edf0bc1 feat(runtime): trace visual cache sizes 2026-07-18 13:28:27 +04:00
Valentin Popov 2474e48020 feat(runtime): trace visual graph sizes 2026-07-18 13:24:00 +04:00
Valentin Popov d3e8747c18 feat(game): timestamp load progress trace 2026-07-18 13:06:44 +04:00
Valentin Popov a3b19b4349 feat(game): retain load progress milestones 2026-07-18 12:46:00 +04:00
Valentin Popov 265d118387 fix(render): project static scene on xy plane
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2026-07-18 10:53:03 +04:00
Valentin Popov ea02915695 feat(cli): inspect mission transforms
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2026-07-18 10:41:39 +04:00
Valentin Popov 5df5814488 feat(game): preview multiple mission roots
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2026-07-18 10:36:29 +04:00
Valentin Popov 8ac6a11100 feat(render): compose terrain with preview root
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2026-07-18 10:21:43 +04:00
Valentin Popov 1b62c2c315 feat(game): merge preview root components
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2026-07-18 10:06:34 +04:00
Valentin Popov c8dd5f989f feat(game): bind preview diffuse materials 2026-07-18 09:52:20 +04:00
Valentin Popov 0eaa56c10b feat(runtime): report mission load phases
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2026-07-18 09:42:34 +04:00
Valentin Popov 697cbbfd36 feat(runtime): bound static preview asset loading
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2026-07-18 09:36:29 +04:00
Valentin Popov f75601a86a feat(game): add static mission Vulkan mode
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2026-07-18 09:31:32 +04:00
Valentin Popov bf34bf9dd9 feat(runtime): preserve mission object IDs in draws
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2026-07-18 09:24:45 +04:00
Valentin Popov e0c8656146 feat(runtime): use mission placement in render snapshots
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2026-07-18 09:21:58 +04:00
Valentin Popov 2b735c693b feat(runtime): retain all object visuals in snapshots
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2026-07-18 09:19:56 +04:00
Valentin Popov 8296400cad fix(vulkan): validate readback formats
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2026-07-18 09:15:23 +04:00
Valentin Popov 172f667bc6 feat(vulkan): compare readback artifacts
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2026-07-18 09:13:52 +04:00
Valentin Popov d4aa7a223f fix(vulkan): label readback image formats
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2026-07-18 09:11:43 +04:00
Valentin Popov b24594c6a2 feat(vulkan): export readback artifacts
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2026-07-18 09:08:07 +04:00
Valentin Popov f9a13298c0 feat(vulkan): capture swapchain pixels
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2026-07-18 09:05:20 +04:00
Valentin Popov 9f6b21638d feat(vulkan): select readback-capable swapchains
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2026-07-18 08:59:28 +04:00
Valentin Popov b1408b0907 feat(vulkan): draw original terrain geometry
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2026-07-18 08:46:16 +04:00
Valentin Popov 1afe1698db feat(render): add deterministic pipeline state keys
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2026-07-18 08:18:39 +04:00
Valentin Popov efaba9001f feat(render): bind materials per mesh batch
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2026-07-18 08:07:45 +04:00
Valentin Popov b915554f3c feat(render): preserve original mesh batch draws
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2026-07-18 07:56:49 +04:00
Valentin Popov 116e7716b9 feat(viewer): select Vulkan texture through WEAR
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2026-07-18 07:51:06 +04:00
Valentin Popov 6e6496eebf feat(render): upload original TEXM to Vulkan
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2026-07-18 07:29:31 +04:00
Valentin Popov 283b48e8c5 feat(render): draw original MSH through Vulkan
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2026-07-18 07:21:29 +04:00
Valentin Popov 97b1199b9e feat(render): accept static indexed Vulkan meshes
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2026-07-18 07:14:47 +04:00
Valentin Popov 223b3b948a test(render): refresh licensed planning captures
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2026-07-18 07:09:24 +04:00
Valentin Popov 597ffef19c refactor(render): build game commands from snapshots
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2026-07-18 06:16:44 +04:00