Valentin Popov
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d98e033f4f
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feat(render): retain source world geometry
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2026-07-18 14:56:19 +04:00 |
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Valentin Popov
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bfb048698e
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feat(render): bridge legacy camera to Vulkan
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2026-07-18 14:53:11 +04:00 |
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Valentin Popov
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94de743581
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feat(render): recover legacy d3d camera matrices
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2026-07-18 14:42:36 +04:00 |
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Valentin Popov
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f1a3315798
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docs(evidence): trace camera projection dispatch
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2026-07-18 14:32:21 +04:00 |
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Valentin Popov
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c2b3f87e2c
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feat(render): retain raw camera projection state
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2026-07-18 14:26:25 +04:00 |
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Valentin Popov
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02bfbcff84
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docs(evidence): bound camera projection recovery
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2026-07-18 14:21:48 +04:00 |
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Valentin Popov
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4a5a56c098
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docs(evidence): capture live camera projection input
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2026-07-18 14:17:31 +04:00 |
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Valentin Popov
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ac1cd9640d
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feat(render): invert raw affine camera transforms
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2026-07-18 14:13:24 +04:00 |
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Valentin Popov
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0506a45d57
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feat(render): retain raw camera poses
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2026-07-18 14:03:18 +04:00 |
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Valentin Popov
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50a55461e7
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docs(evidence): recover camera transform adjustment
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2026-07-18 13:59:48 +04:00 |
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Valentin Popov
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59d810e5e7
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docs(evidence): trace autoplay camera switches
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2026-07-18 13:55:17 +04:00 |
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Valentin Popov
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1bd50662b1
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docs(evidence): confirm live camera global relocation
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2026-07-18 13:49:15 +04:00 |
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Valentin Popov
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4ea4be8cad
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docs(evidence): record blocked live camera probe
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2026-07-18 13:38:49 +04:00 |
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Valentin Popov
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3d9a324954
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docs(evidence): recover buffering camera projection path
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2026-07-18 13:34:05 +04:00 |
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Valentin Popov
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564edf0bc1
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feat(runtime): trace visual cache sizes
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2026-07-18 13:28:27 +04:00 |
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Valentin Popov
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2474e48020
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feat(runtime): trace visual graph sizes
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2026-07-18 13:24:00 +04:00 |
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Valentin Popov
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2e14b1d5dd
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perf(assets): cache visual wear validation
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2026-07-18 13:17:06 +04:00 |
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Valentin Popov
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67308d4019
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docs(render): profile part2 visual graph timing
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2026-07-18 13:10:46 +04:00 |
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Valentin Popov
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d3e8747c18
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feat(game): timestamp load progress trace
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2026-07-18 13:06:44 +04:00 |
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Valentin Popov
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9fd11dc11c
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docs(render): record complete part2 load trace
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2026-07-18 13:03:08 +04:00 |
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Valentin Popov
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2048b3695d
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docs(evidence): locate current camera global
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2026-07-18 12:53:42 +04:00 |
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Valentin Popov
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36a1749179
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docs(render): record failed demo capture
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2026-07-18 12:47:41 +04:00 |
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Valentin Popov
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a3b19b4349
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feat(game): retain load progress milestones
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2026-07-18 12:46:00 +04:00 |
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Valentin Popov
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b744a9d880
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feat(runtime): trace material validation requests
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 4m14s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:31:30 +04:00 |
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Valentin Popov
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f4fd8f4fce
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perf(assets): cache visual graph anchors
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 3m24s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:24:35 +04:00 |
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Valentin Popov
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bcf1ce9971
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feat(runtime): trace visual dependency requests
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 3m0s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:16:45 +04:00 |
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Valentin Popov
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6b4fefc21f
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perf(resource): avoid copying nres payloads
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m50s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 12:03:56 +04:00 |
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Valentin Popov
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f952593e27
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chore(toolchain): limit installed targets to windows
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m15s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:55:16 +04:00 |
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Valentin Popov
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e166b3afff
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perf(runtime): retain more decoded payloads
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m33s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:49:55 +04:00 |
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Valentin Popov
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781241742d
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feat(runtime): trace visual graph phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m37s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:43:33 +04:00 |
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Valentin Popov
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66b224a65c
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docs(render): record part2 graph timeout
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m49s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:37:26 +04:00 |
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Valentin Popov
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3684397dae
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docs(render): record part1 xy vulkan probe
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m13s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:33:11 +04:00 |
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Valentin Popov
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29daf8720c
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docs(render): record corrected xy vulkan probe
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m24s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:29:22 +04:00 |
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Valentin Popov
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04a7bfabd0
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fix(assets): satisfy material cache lint
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m16s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:26:19 +04:00 |
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Valentin Popov
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ceb7ea1fab
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perf(assets): cache graph material validation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m9s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:24:31 +04:00 |
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Valentin Popov
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421c9d7aa3
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feat(runtime): split model asset load checkpoints
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m17s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:20:13 +04:00 |
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Valentin Popov
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c55d835d35
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feat(runtime): trace asset preparation phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m3s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:15:43 +04:00 |
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Valentin Popov
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8f2e9d9308
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perf(assets): cache prepared model dependencies
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m18s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:10:47 +04:00 |
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Valentin Popov
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2cef0c62b9
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fix(assets): retain texture resolver test helpers
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m21s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:07:12 +04:00 |
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Valentin Popov
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2a85ae5121
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perf(assets): cache graph texm validation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m19s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:06:38 +04:00 |
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Valentin Popov
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2969a41bf5
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feat(runtime): split visual graph load phase
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 11:02:46 +04:00 |
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Valentin Popov
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6b007d658f
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fix(terrain): use xy ground coordinates
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m10s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:57:21 +04:00 |
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Valentin Popov
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265d118387
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fix(render): project static scene on xy plane
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:53:03 +04:00 |
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Valentin Popov
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ea02915695
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feat(cli): inspect mission transforms
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m12s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:41:39 +04:00 |
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Valentin Popov
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5df5814488
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feat(game): preview multiple mission roots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:36:29 +04:00 |
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Valentin Popov
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6e077f6c9d
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docs(render): recover camera reflection factory ABI
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:30:21 +04:00 |
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Valentin Popov
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8ac6a11100
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feat(render): compose terrain with preview root
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:21:43 +04:00 |
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Valentin Popov
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46851518fe
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docs(render): map camera selection flow
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m13s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:12:18 +04:00 |
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Valentin Popov
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f86b848af5
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docs(render): trace GOG camera ownership
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m7s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:08:56 +04:00 |
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Valentin Popov
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1b62c2c315
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feat(game): merge preview root components
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
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2026-07-18 10:06:34 +04:00 |
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