Valentin Popov
45fcf0eb50
Use native heading for sky gradient
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2026-10-11 18:25:33 +04:00
Valentin Popov
100f656b08
Fix terrain height and native frame capture
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Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov
a8faba8aad
feat: complete map viewer scene and static CTL pose preview
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Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00
Valentin Popov
aa51f3574d
chore: simplify project to engine docs and tests
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00
Valentin Popov
0ee635eb77
docs(render): describe all-roots Vulkan preview
2026-07-18 22:21:07 +04:00
Valentin Popov
14096788fc
feat(runtime): apply clan init varsets
2026-07-18 22:18:49 +04:00
Valentin Popov
d91e63fa9a
feat(runtime): resolve clan init writes
2026-07-18 22:15:55 +04:00
Valentin Popov
a0a5a18028
fix(render): accept PowerShell camera captures
2026-07-18 21:40:01 +04:00
Valentin Popov
837b613513
feat(runtime): load script varset defaults
2026-07-18 21:23:28 +04:00
Valentin Popov
a7882545b7
feat(script): parse varset numeric defaults
2026-07-18 21:17:57 +04:00
Valentin Popov
9dcf6d456e
feat(runtime): load mission script bundles
2026-07-18 20:56:34 +04:00
Valentin Popov
50a74cc0a6
feat(script): classify VM dispatch selectors
2026-07-18 20:44:10 +04:00
Valentin Popov
d31d1f8eab
feat(script): decode compiled package framing
2026-07-18 20:40:17 +04:00
Valentin Popov
6c444d63c5
feat(cli): expose unit component provenance
2026-07-18 20:29:53 +04:00
Valentin Popov
d7150a58d5
feat(prototype): retain unit component provenance
2026-07-18 20:15:26 +04:00
Valentin Popov
0736c76d87
feat(headless): expose reference movement command
2026-07-18 19:46:09 +04:00
Valentin Popov
a01c21f865
feat(render): consume world snapshot transforms
2026-07-18 19:30:27 +04:00
Valentin Popov
77d38e4c12
feat(world): retain mission transform state
2026-07-18 19:27:28 +04:00
Valentin Popov
9788749650
feat(render): select static MAT0 material phases
2026-07-18 19:22:58 +04:00
Valentin Popov
5c1ccae393
feat(render): preview explicit animation frames
2026-07-18 19:08:49 +04:00
Valentin Popov
17df86f0f3
feat(game): export static Vulkan readback
2026-07-18 18:38:10 +04:00
Valentin Popov
d9ccf7f64d
feat(game): preview all mission roots by default
2026-07-18 18:23:40 +04:00
Valentin Popov
4d024223bb
feat(render): apply placement in xy preview
2026-07-18 18:19:55 +04:00
Valentin Popov
e9c1a83c51
fix(terrain): preserve opaque shade lookup keys
2026-07-18 17:39:52 +04:00
Valentin Popov
575124830b
feat(terrain): separate shade material selections
2026-07-18 17:31:13 +04:00
Valentin Popov
a858910853
feat(terrain): encode material manager selectors
2026-07-18 17:01:17 +04:00
Valentin Popov
4df4686509
feat(terrain): bind map base textures
2026-07-18 16:41:53 +04:00
Valentin Popov
e0f0e4a18e
feat(terrain): inspect packed material tags
2026-07-18 16:36:25 +04:00
Valentin Popov
1a8e1eaed1
feat(animation): recover Node38 fallback hierarchy
2026-07-18 16:25:20 +04:00
Valentin Popov
858dcd0d1d
feat(render): apply static node fallback poses
2026-07-18 16:14:58 +04:00
Valentin Popov
fea984ddf5
feat(render): diagnose captured camera clipping
2026-07-18 15:50:52 +04:00
Valentin Popov
2a793f1854
feat(render): apply recovered TMA orientation
2026-07-18 15:35:00 +04:00
Valentin Popov
438aaebcbc
feat(render): support full-scene 32-bit indices
2026-07-18 15:19:07 +04:00
Valentin Popov
4007f6fcec
feat(game): accept legacy camera captures
2026-07-18 15:07:31 +04:00
Valentin Popov
82f0f28ed9
feat(render): support per-frame camera updates
2026-07-18 14:58:51 +04:00
Valentin Popov
bfb048698e
feat(render): bridge legacy camera to Vulkan
2026-07-18 14:53:11 +04:00
Valentin Popov
564edf0bc1
feat(runtime): trace visual cache sizes
2026-07-18 13:28:27 +04:00
Valentin Popov
2474e48020
feat(runtime): trace visual graph sizes
2026-07-18 13:24:00 +04:00
Valentin Popov
d3e8747c18
feat(game): timestamp load progress trace
2026-07-18 13:06:44 +04:00
Valentin Popov
a3b19b4349
feat(game): retain load progress milestones
2026-07-18 12:46:00 +04:00
Valentin Popov
265d118387
fix(render): project static scene on xy plane
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2026-07-18 10:53:03 +04:00
Valentin Popov
ea02915695
feat(cli): inspect mission transforms
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2026-07-18 10:41:39 +04:00
Valentin Popov
5df5814488
feat(game): preview multiple mission roots
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2026-07-18 10:36:29 +04:00
Valentin Popov
8ac6a11100
feat(render): compose terrain with preview root
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2026-07-18 10:21:43 +04:00
Valentin Popov
1b62c2c315
feat(game): merge preview root components
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2026-07-18 10:06:34 +04:00
Valentin Popov
c8dd5f989f
feat(game): bind preview diffuse materials
2026-07-18 09:52:20 +04:00
Valentin Popov
0eaa56c10b
feat(runtime): report mission load phases
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2026-07-18 09:42:34 +04:00
Valentin Popov
697cbbfd36
feat(runtime): bound static preview asset loading
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2026-07-18 09:36:29 +04:00
Valentin Popov
f75601a86a
feat(game): add static mission Vulkan mode
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2026-07-18 09:31:32 +04:00
Valentin Popov
bf34bf9dd9
feat(runtime): preserve mission object IDs in draws
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2026-07-18 09:24:45 +04:00