Commit Graph
167 Commits
Author SHA1 Message Date
Valentin Popov bbd31fc253 feat(fx): animate native point light color and radius jitter
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-11-01 13:55:35 +04:00
Valentin Popov e8942caa23 fix(render): preserve object-local point lights on models
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-11-01 13:40:12 +04:00
Valentin Popov 315afff220 feat(fx): track phase and restart per effect instance
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-11-01 13:13:53 +04:00
Valentin Popov 923ef2aad6 fix(render): match native packet distance approximation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m15s
2026-11-01 12:30:17 +04:00
Valentin Popov 9533c1a927 fix(game): render terrain without placed object meshes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
2026-11-01 10:15:17 +04:00
Valentin Popov 6c603976d4 chore(render): report unexpanded ambient effects
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-11-01 08:41:00 +04:00
Valentin Popov 6d15bc2006 chore(render): expose unused vertex color coverage
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-11-01 06:19:49 +04:00
Valentin Popov 05572c7bf4 feat(render): animate water with native EMBM waves
Docs Deploy / Build and Deploy MkDocs (push) Successful in 41s
2026-11-01 06:12:44 +04:00
Valentin Popov dfa2db65cc feat(render): add planar water reflections
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m22s
2026-11-01 05:31:43 +04:00
Valentin Popov 2de24962e0 chore(render): expose unverified special terrain passes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 43s
2026-11-01 02:13:31 +04:00
Valentin Popov 15aadf7f47 perf(render): prewarm pipeline variants with a Vulkan cache
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
2026-11-01 01:31:26 +04:00
Valentin Popov 3aa9493a02 perf(render): share identical material texture images
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-11-01 01:18:03 +04:00
Valentin Popov 5890416fd7 perf(render): retain static mesh prefixes between frames
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-11-01 01:09:36 +04:00
Valentin Popov 8fab4b44b8 fix(render): animate sky layers on the native UV clock
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2026-11-01 00:26:45 +04:00
Valentin Popov d7c18d4c1a fix(render): select terrain LOD from native camera cells
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-11-01 00:09:07 +04:00
Valentin Popov 853d9b115a fix(capture): replay the projection used by world geometry
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2026-10-31 23:13:22 +04:00
Valentin Popov 8a2c3e9840 fix(render): select native Land2 multitexture variants
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-31 22:44:00 +04:00
Valentin Popov 7ba8a0d84e feat(fx): play ambient Control sound commands
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-31 22:06:49 +04:00
Valentin Popov 9f643149a6 fix(render): use native squared distance for vertex fog
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-31 19:13:43 +04:00
Valentin Popov 108a04b70e fix(render): scale Control light radius with emitter transform
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-31 18:43:05 +04:00
Valentin Popov c31e5b7342 fix(render): fade MSH portals with camera distance
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-31 18:01:35 +04:00
Valentin Popov 09fcd35023 feat(render): integrate Control effects and animated world scene
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-31 17:18:47 +04:00
Valentin Popov e9e01eee9f feat(app): constrain free-flight movement by building meshes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
2026-10-31 01:24:21 +04:00
Valentin Popov 048ad71f5c fix(render): hide native zero-alpha MSH batches
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m43s
2026-10-30 23:16:31 +04:00
Valentin Popov eaf5df3ad0 feat(msh): decode triangle descriptors and query segments
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-30 22:05:34 +04:00
Valentin Popov 437e8d6307 fix(camera): constrain free flight to terrain surface bounds
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-30 18:01:37 +04:00
Valentin Popov 6c079d9457 feat(runtime): retain Control owner profiles during loading
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-29 20:55:48 +04:00
Valentin Popov 31fd9d2ea9 fix(runtime): execute the first supported Init event
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-20 04:11:35 +04:00
Valentin Popov dc8be18458 fix(runtime): preserve native mission outcome guards
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-20 03:20:20 +04:00
renovate[bot] 632472650f fix(deps): update rust crate rodio to 0.23.0 2026-10-19 20:58:23 +00:00
Valentin Popov 1217d70d52 fix: preserve material samples across frame retries
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-20 00:18:04 +04:00
Valentin Popov 02f461cdfb Preserve pending camera pose on viewport retry
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-19 23:39:58 +04:00
Valentin Popov bf1f330379 fix(render): refresh viewport after swapchain recreation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 45s
2026-10-19 22:59:36 +04:00
Valentin Popov 84ebd259ea fix(render): use view-dependent sky fog color
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-10-19 22:43:16 +04:00
Valentin Popov cde92e17ab fix(camera): preserve free-flight terrain clearance
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-18 14:40:47 +04:00
Valentin Popov 76e5737b1d Support parented camera capture matrices
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 14:29:24 +04:00
Valentin Popov 13f563bb79 Update controlled component geometry and mounts
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 14:09:06 +04:00
Valentin Popov 88132dc9e1 Parse CTLD initial effect group selector
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
2026-10-18 13:49:45 +04:00
Valentin Popov 47cb2a693f Sample initial component control poses
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 13:32:41 +04:00
Valentin Popov 26370126f9 fix(render): honor terrain base-only face flags
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 12:18:30 +04:00
Valentin Popov f8969cfabe fix(render): honor native shadow caster defaults
Docs Deploy / Build and Deploy MkDocs (push) Successful in 31s
2026-10-18 09:13:20 +04:00
Valentin Popov 0c6e7589f9 fix: align native MSH face culling
Docs Deploy / Build and Deploy MkDocs (push) Successful in 31s
2026-10-18 07:33:56 +04:00
Valentin Popov c77c078efe fix: preserve native sky sprite screen depth
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 07:28:16 +04:00
Valentin Popov d97c8d40bf Match free-flight camera to native projection
Docs Deploy / Build and Deploy MkDocs (push) Failing after 2m47s
2026-10-18 06:09:48 +04:00
Valentin Popov e5d273158c Use LOD0 for terrain queries and rendering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m39s
2026-10-18 05:59:15 +04:00
Valentin Popov 36fe4449f1 Fix native alpha-test default reference
Docs Deploy / Build and Deploy MkDocs (push) Successful in 44s
2026-10-18 00:25:11 +04:00
Valentin Popov c90ec80dc0 Fix material categories and transparent background ordering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-10-11 21:41:37 +04:00
Valentin Popov 45fcf0eb50 Use native heading for sky gradient
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-10-11 18:25:33 +04:00
Valentin Popov 100f656b08 Fix terrain height and native frame capture
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov a8faba8aad feat: complete map viewer scene and static CTL pose preview
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00