Valentin Popov
923ef2aad6
fix(render): match native packet distance approximation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m15s
2026-11-01 12:30:17 +04:00
Valentin Popov
1c3b977556
perf(render): avoid forced FIFO fallback without mailbox
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m17s
2026-11-01 10:04:18 +04:00
Valentin Popov
651f5e10a7
fix(render): match native reflection target sizes
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2026-11-01 08:26:46 +04:00
Valentin Popov
0f8b14abbf
fix(render): use native shifted water reflection camera
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2026-11-01 07:49:51 +04:00
Valentin Popov
05572c7bf4
feat(render): animate water with native EMBM waves
Docs Deploy / Build and Deploy MkDocs (push) Successful in 41s
2026-11-01 06:12:44 +04:00
Valentin Popov
dfa2db65cc
feat(render): add planar water reflections
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m22s
2026-11-01 05:31:43 +04:00
Valentin Popov
15aadf7f47
perf(render): prewarm pipeline variants with a Vulkan cache
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2026-11-01 01:31:26 +04:00
Valentin Popov
3aa9493a02
perf(render): share identical material texture images
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
2026-11-01 01:18:03 +04:00
Valentin Popov
5890416fd7
perf(render): retain static mesh prefixes between frames
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-11-01 01:09:36 +04:00
Valentin Popov
d7c18d4c1a
fix(render): select terrain LOD from native camera cells
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2026-11-01 00:09:07 +04:00
Valentin Popov
9f643149a6
fix(render): use native squared distance for vertex fog
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2026-10-31 19:13:43 +04:00
Valentin Popov
4a589f42fc
fix(render): preserve projected shadow depth bias in Vulkan pipelines
2026-10-31 17:16:52 +04:00
Valentin Popov
048ad71f5c
fix(render): hide native zero-alpha MSH batches
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m43s
2026-10-30 23:16:31 +04:00
Valentin Popov
eaf5df3ad0
feat(msh): decode triangle descriptors and query segments
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
2026-10-30 22:05:34 +04:00
Valentin Popov
2e5058078c
fix(render): preserve native world viewport depth range
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2026-10-30 18:28:45 +04:00
Valentin Popov
e2b67a066e
perf(render): skip redundant draw-order rebuilds
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-10-19 23:05:50 +04:00
Valentin Popov
26370126f9
fix(render): honor terrain base-only face flags
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 12:18:30 +04:00
Valentin Popov
e7b02c879a
feat(render): expose completed frame readback
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 12:04:09 +04:00
Valentin Popov
5a48d0b266
feat(render): upload dynamic point lights per frame
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 11:24:16 +04:00
Valentin Popov
c77c078efe
fix: preserve native sky sprite screen depth
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
2026-10-18 07:28:16 +04:00
Valentin Popov
e5d273158c
Use LOD0 for terrain queries and rendering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m39s
2026-10-18 05:59:15 +04:00
Valentin Popov
8bc22d4f06
Accept finite negative material RGB coefficients
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
2026-10-18 00:33:21 +04:00
Valentin Popov
36fe4449f1
Fix native alpha-test default reference
Docs Deploy / Build and Deploy MkDocs (push) Successful in 44s
2026-10-18 00:25:11 +04:00
Valentin Popov
c90ec80dc0
Fix material categories and transparent background ordering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
2026-10-11 21:41:37 +04:00
Valentin Popov
100f656b08
Fix terrain height and native frame capture
...
Docs Deploy / Build and Deploy MkDocs (push) Successful in 40s
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov
a8faba8aad
feat: complete map viewer scene and static CTL pose preview
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Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00
Valentin Popov
aa51f3574d
chore: simplify project to engine docs and tests
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00
Valentin Popov
5c1ccae393
feat(render): preview explicit animation frames
2026-07-18 19:08:49 +04:00
Valentin Popov
3b6dd392a7
fix(render): export final Vulkan readback image
2026-07-18 19:00:43 +04:00
Valentin Popov
4d024223bb
feat(render): apply placement in xy preview
2026-07-18 18:19:55 +04:00
Valentin Popov
4df4686509
feat(terrain): bind map base textures
2026-07-18 16:41:53 +04:00
Valentin Popov
1a8e1eaed1
feat(animation): recover Node38 fallback hierarchy
2026-07-18 16:25:20 +04:00
Valentin Popov
858dcd0d1d
feat(render): apply static node fallback poses
2026-07-18 16:14:58 +04:00
Valentin Popov
cfa6d27032
feat(msh): retain static node animation data
2026-07-18 16:08:18 +04:00
Valentin Popov
16449430d1
feat(render): select static model LOD slots
2026-07-18 16:02:31 +04:00
Valentin Popov
a59f16d6b5
fix(render): match Ngi32 camera matrices
2026-07-18 15:58:24 +04:00
Valentin Popov
fea984ddf5
feat(render): diagnose captured camera clipping
2026-07-18 15:50:52 +04:00
Valentin Popov
2a793f1854
feat(render): apply recovered TMA orientation
2026-07-18 15:35:00 +04:00
Valentin Popov
438aaebcbc
feat(render): support full-scene 32-bit indices
2026-07-18 15:19:07 +04:00
Valentin Popov
82f0f28ed9
feat(render): support per-frame camera updates
2026-07-18 14:58:51 +04:00
Valentin Popov
d98e033f4f
feat(render): retain source world geometry
2026-07-18 14:56:19 +04:00
Valentin Popov
bfb048698e
feat(render): bridge legacy camera to Vulkan
2026-07-18 14:53:11 +04:00
Valentin Popov
265d118387
fix(render): project static scene on xy plane
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m4s
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2026-07-18 10:53:03 +04:00
Valentin Popov
8ac6a11100
feat(render): compose terrain with preview root
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Test / Lint (push) Failing after 2m6s
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2026-07-18 10:21:43 +04:00
Valentin Popov
d4aa7a223f
fix(vulkan): label readback image formats
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Test / Lint (push) Failing after 2m5s
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2026-07-18 09:11:43 +04:00
Valentin Popov
b24594c6a2
feat(vulkan): export readback artifacts
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m4s
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2026-07-18 09:08:07 +04:00
Valentin Popov
f9a13298c0
feat(vulkan): capture swapchain pixels
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Test / Lint (push) Failing after 2m5s
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2026-07-18 09:05:20 +04:00
Valentin Popov
9f6b21638d
feat(vulkan): select readback-capable swapchains
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Test / Lint (push) Failing after 2m7s
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2026-07-18 08:59:28 +04:00
Valentin Popov
b1408b0907
feat(vulkan): draw original terrain geometry
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Test / Lint (push) Failing after 2m11s
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2026-07-18 08:46:16 +04:00
Valentin Popov
4feada1bf4
feat(vulkan): add alpha test shader path
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Test / Lint (push) Failing after 1m59s
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2026-07-18 08:40:40 +04:00