Commit Graph
159 Commits
Author SHA1 Message Date
Valentin Popov dfa2db65cc feat(render): add planar water reflections
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2026-11-01 05:31:43 +04:00
Valentin Popov 2de24962e0 chore(render): expose unverified special terrain passes
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2026-11-01 02:13:31 +04:00
Valentin Popov 15aadf7f47 perf(render): prewarm pipeline variants with a Vulkan cache
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2026-11-01 01:31:26 +04:00
Valentin Popov 3aa9493a02 perf(render): share identical material texture images
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2026-11-01 01:18:03 +04:00
Valentin Popov 5890416fd7 perf(render): retain static mesh prefixes between frames
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2026-11-01 01:09:36 +04:00
Valentin Popov 8fab4b44b8 fix(render): animate sky layers on the native UV clock
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2026-11-01 00:26:45 +04:00
Valentin Popov d7c18d4c1a fix(render): select terrain LOD from native camera cells
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2026-11-01 00:09:07 +04:00
Valentin Popov 853d9b115a fix(capture): replay the projection used by world geometry
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2026-10-31 23:13:22 +04:00
Valentin Popov 8a2c3e9840 fix(render): select native Land2 multitexture variants
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2026-10-31 22:44:00 +04:00
Valentin Popov 7ba8a0d84e feat(fx): play ambient Control sound commands
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2026-10-31 22:06:49 +04:00
Valentin Popov 9f643149a6 fix(render): use native squared distance for vertex fog
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2026-10-31 19:13:43 +04:00
Valentin Popov 108a04b70e fix(render): scale Control light radius with emitter transform
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2026-10-31 18:43:05 +04:00
Valentin Popov c31e5b7342 fix(render): fade MSH portals with camera distance
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2026-10-31 18:01:35 +04:00
Valentin Popov 09fcd35023 feat(render): integrate Control effects and animated world scene
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2026-10-31 17:18:47 +04:00
Valentin Popov e9e01eee9f feat(app): constrain free-flight movement by building meshes
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2026-10-31 01:24:21 +04:00
Valentin Popov 048ad71f5c fix(render): hide native zero-alpha MSH batches
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2026-10-30 23:16:31 +04:00
Valentin Popov eaf5df3ad0 feat(msh): decode triangle descriptors and query segments
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2026-10-30 22:05:34 +04:00
Valentin Popov 437e8d6307 fix(camera): constrain free flight to terrain surface bounds
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2026-10-30 18:01:37 +04:00
Valentin Popov 6c079d9457 feat(runtime): retain Control owner profiles during loading
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2026-10-29 20:55:48 +04:00
Valentin Popov 31fd9d2ea9 fix(runtime): execute the first supported Init event
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2026-10-20 04:11:35 +04:00
Valentin Popov dc8be18458 fix(runtime): preserve native mission outcome guards
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2026-10-20 03:20:20 +04:00
renovate[bot] 632472650f fix(deps): update rust crate rodio to 0.23.0 2026-10-19 20:58:23 +00:00
Valentin Popov 1217d70d52 fix: preserve material samples across frame retries
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2026-10-20 00:18:04 +04:00
Valentin Popov 02f461cdfb Preserve pending camera pose on viewport retry
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2026-10-19 23:39:58 +04:00
Valentin Popov bf1f330379 fix(render): refresh viewport after swapchain recreation
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2026-10-19 22:59:36 +04:00
Valentin Popov 84ebd259ea fix(render): use view-dependent sky fog color
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2026-10-19 22:43:16 +04:00
Valentin Popov cde92e17ab fix(camera): preserve free-flight terrain clearance
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2026-10-18 14:40:47 +04:00
Valentin Popov 76e5737b1d Support parented camera capture matrices
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2026-10-18 14:29:24 +04:00
Valentin Popov 13f563bb79 Update controlled component geometry and mounts
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2026-10-18 14:09:06 +04:00
Valentin Popov 88132dc9e1 Parse CTLD initial effect group selector
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2026-10-18 13:49:45 +04:00
Valentin Popov 47cb2a693f Sample initial component control poses
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2026-10-18 13:32:41 +04:00
Valentin Popov 26370126f9 fix(render): honor terrain base-only face flags
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2026-10-18 12:18:30 +04:00
Valentin Popov f8969cfabe fix(render): honor native shadow caster defaults
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2026-10-18 09:13:20 +04:00
Valentin Popov 0c6e7589f9 fix: align native MSH face culling
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2026-10-18 07:33:56 +04:00
Valentin Popov c77c078efe fix: preserve native sky sprite screen depth
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2026-10-18 07:28:16 +04:00
Valentin Popov d97c8d40bf Match free-flight camera to native projection
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2026-10-18 06:09:48 +04:00
Valentin Popov e5d273158c Use LOD0 for terrain queries and rendering
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2026-10-18 05:59:15 +04:00
Valentin Popov 36fe4449f1 Fix native alpha-test default reference
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2026-10-18 00:25:11 +04:00
Valentin Popov c90ec80dc0 Fix material categories and transparent background ordering
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2026-10-11 21:41:37 +04:00
Valentin Popov 45fcf0eb50 Use native heading for sky gradient
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2026-10-11 18:25:33 +04:00
Valentin Popov 100f656b08 Fix terrain height and native frame capture
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Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov a8faba8aad feat: complete map viewer scene and static CTL pose preview
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00
Valentin Popov aa51f3574d chore: simplify project to engine docs and tests
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00
Valentin Popov 0ee635eb77 docs(render): describe all-roots Vulkan preview 2026-07-18 22:21:07 +04:00
Valentin Popov 14096788fc feat(runtime): apply clan init varsets 2026-07-18 22:18:49 +04:00
Valentin Popov d91e63fa9a feat(runtime): resolve clan init writes 2026-07-18 22:15:55 +04:00
Valentin Popov a0a5a18028 fix(render): accept PowerShell camera captures 2026-07-18 21:40:01 +04:00
Valentin Popov 837b613513 feat(runtime): load script varset defaults 2026-07-18 21:23:28 +04:00
Valentin Popov a7882545b7 feat(script): parse varset numeric defaults 2026-07-18 21:17:57 +04:00
Valentin Popov 9dcf6d456e feat(runtime): load mission script bundles 2026-07-18 20:56:34 +04:00