Valentin Popov
c55d835d35
feat(runtime): trace asset preparation phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m3s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 11:15:43 +04:00
Valentin Popov
8f2e9d9308
perf(assets): cache prepared model dependencies
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m18s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 11:10:47 +04:00
Valentin Popov
2a85ae5121
perf(assets): cache graph texm validation
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m19s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 11:06:38 +04:00
Valentin Popov
2969a41bf5
feat(runtime): split visual graph load phase
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 11:02:46 +04:00
Valentin Popov
6b007d658f
fix(terrain): use xy ground coordinates
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m10s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:57:21 +04:00
Valentin Popov
265d118387
fix(render): project static scene on xy plane
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:53:03 +04:00
Valentin Popov
ea02915695
feat(cli): inspect mission transforms
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m12s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:41:39 +04:00
Valentin Popov
5df5814488
feat(game): preview multiple mission roots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:36:29 +04:00
Valentin Popov
6e077f6c9d
docs(render): recover camera reflection factory ABI
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:30:21 +04:00
Valentin Popov
8ac6a11100
feat(render): compose terrain with preview root
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:21:43 +04:00
Valentin Popov
46851518fe
docs(render): map camera selection flow
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m13s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:12:18 +04:00
Valentin Popov
f86b848af5
docs(render): trace GOG camera ownership
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m7s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:08:56 +04:00
Valentin Popov
1b62c2c315
feat(game): merge preview root components
Docs Deploy / Build and Deploy MkDocs (push) Successful in 33s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 10:06:34 +04:00
Valentin Popov
3633c91a9b
docs(render): record part preview probes
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m6s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:59:27 +04:00
Valentin Popov
c8dd5f989f
feat(game): bind preview diffuse materials
2026-07-18 09:52:20 +04:00
Valentin Popov
2772c39e41
feat(runtime): bound static preview graph roots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 39s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:45:57 +04:00
Valentin Popov
0eaa56c10b
feat(runtime): report mission load phases
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m1s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:42:34 +04:00
Valentin Popov
697cbbfd36
feat(runtime): bound static preview asset loading
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
Test / Lint (push) Failing after 1m57s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:36:29 +04:00
Valentin Popov
f75601a86a
feat(game): add static mission Vulkan mode
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
Test / Lint (push) Failing after 2m9s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:31:32 +04:00
Valentin Popov
bf34bf9dd9
feat(runtime): preserve mission object IDs in draws
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m1s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:24:45 +04:00
Valentin Popov
e0c8656146
feat(runtime): use mission placement in render snapshots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m7s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:21:58 +04:00
Valentin Popov
2b735c693b
feat(runtime): retain all object visuals in snapshots
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 1m59s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:19:56 +04:00
Valentin Popov
8296400cad
fix(vulkan): validate readback formats
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m5s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:15:23 +04:00
Valentin Popov
172f667bc6
feat(vulkan): compare readback artifacts
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m8s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:13:52 +04:00
Valentin Popov
d4aa7a223f
fix(vulkan): label readback image formats
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m5s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:11:43 +04:00
Valentin Popov
b24594c6a2
feat(vulkan): export readback artifacts
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:08:07 +04:00
Valentin Popov
f9a13298c0
feat(vulkan): capture swapchain pixels
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m5s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 09:05:20 +04:00
Valentin Popov
9f6b21638d
feat(vulkan): select readback-capable swapchains
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m7s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:59:28 +04:00
Valentin Popov
b500e32ca2
docs(evidence): correct Terrain camera receiver
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m12s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:54:52 +04:00
Valentin Popov
e7d869d8d0
docs(evidence): correct World3D render RVAs
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m8s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:52:18 +04:00
Valentin Popov
b1408b0907
feat(vulkan): draw original terrain geometry
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m11s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:46:16 +04:00
Valentin Popov
4feada1bf4
feat(vulkan): add alpha test shader path
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 1m59s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:40:40 +04:00
Valentin Popov
4b741fb19c
feat(vulkan): add depth attachment pipeline support
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 1m58s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:31:19 +04:00
Valentin Popov
645eca5510
feat(vulkan): select canonical depth attachment formats
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m0s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:26:37 +04:00
Valentin Popov
e7c1664171
feat(vulkan): cache pipeline variants by state key
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:22:29 +04:00
Valentin Popov
1afe1698db
feat(render): add deterministic pipeline state keys
Docs Deploy / Build and Deploy MkDocs (push) Successful in 38s
Test / Lint (push) Failing after 2m4s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:18:39 +04:00
Valentin Popov
2745b938d8
docs(render): record lightmap evidence gap
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m2s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:11:25 +04:00
Valentin Popov
efaba9001f
feat(render): bind materials per mesh batch
Docs Deploy / Build and Deploy MkDocs (push) Successful in 37s
Test / Lint (push) Failing after 2m7s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 08:07:45 +04:00
Valentin Popov
b915554f3c
feat(render): preserve original mesh batch draws
Docs Deploy / Build and Deploy MkDocs (push) Successful in 35s
Test / Lint (push) Failing after 2m7s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 07:56:49 +04:00
Valentin Popov
116e7716b9
feat(viewer): select Vulkan texture through WEAR
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m2s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 07:51:06 +04:00
Valentin Popov
a436190059
fix(render): use original MSH UV scale
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m13s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 07:41:46 +04:00
Valentin Popov
fd9ce461c2
feat(render): sample original TEXM in Vulkan
2026-07-18 07:39:38 +04:00
Valentin Popov
6e6496eebf
feat(render): upload original TEXM to Vulkan
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m5s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 07:29:31 +04:00
Valentin Popov
283b48e8c5
feat(render): draw original MSH through Vulkan
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
Test / Lint (push) Failing after 1m58s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 07:21:29 +04:00
Valentin Popov
3c44a12fc4
build(platform): restrict runtime scope to Windows
Docs Deploy / Build and Deploy MkDocs (push) Successful in 36s
Test / Lint (push) Failing after 2m5s
Test / Test (push) Skipped
Test / Render parity (push) Skipped
2026-07-18 05:50:10 +04:00
Valentin Popov
93cddf1851
docs(stage0): record Windows Vulkan smoke
2026-07-18 05:13:59 +04:00
Valentin Popov
ff7993223f
docs: align renderer and evidence status
Docs Deploy / Build and Deploy MkDocs (push) Successful in 34s
Test / Lint (push) Failing after 1m49s
Test / Test (push) Has been skipped
Test / Render parity (push) Has been skipped
2026-07-04 01:54:25 +04:00
Valentin Popov
a89bd9af2a
docs: clarify stage 0 acceptance scope
2026-07-03 21:28:18 +04:00
Valentin Popov
f8e447ffee
feat: close stage 0-2 audit groundwork
...
Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.
Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.
Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.
Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.
Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
2026-06-23 22:05:16 +04:00
Valentin Popov
f69c893a40
fix: harden path lookup and mark gl backend gap
2026-06-22 16:12:57 +04:00